My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Wizard Balloon Electro Wizard Lumberjack
Fireball
Minions Inferno Tower Wizard Balloon Electro Wizard Lumberjack
Poison
Minions Inferno Tower Wizard Balloon Electro Wizard
Lightning
Inferno Tower Wizard Balloon Electro Wizard Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Freeze Electro Wizard Lumberjack Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Freeze Electro Wizard Lumberjack

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Balloon Lumberjack
Inferno Tower
Wizard
Balloon Lumberjack Mega Knight
Freeze
Balloon
Balloon
Freeze Lumberjack Minions Wizard Electro Wizard Mega Knight
Electro Wizard
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Minions Wizard Electro Wizard Mega Knight
Mega Knight
Minions Wizard Balloon Electro Wizard Lumberjack

Defense Synergies 1 16

Minions
Inferno Tower Freeze Electro Wizard Lumberjack Mega Knight
Inferno Tower
Electro Wizard Minions Lumberjack Mega Knight
Wizard
Freeze Electro Wizard Lumberjack Mega Knight
Freeze
Minions Wizard Electro Wizard Lumberjack Mega Knight
Balloon
Electro Wizard
Inferno Tower Minions Wizard Freeze Lumberjack Mega Knight
Lumberjack
Minions Inferno Tower Wizard Freeze Electro Wizard
Mega Knight
Minions Inferno Tower Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard Electro Wizard
Inferno Tower Lumberjack Minions Electro Wizard Mega Knight
Inferno Tower Lumberjack Mega Knight Minions Freeze Electro Wizard
Inferno Tower Lumberjack Minions Electro Wizard Mega Knight
Lumberjack Mega Knight
Freeze Minions Electro Wizard Lumberjack Mega Knight
Minions Inferno Tower Electro Wizard Wizard Freeze
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Minions Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Minions Electro Wizard Wizard Freeze Lumberjack Mega Knight
Minions Inferno Tower Wizard Electro Wizard
Inferno Tower Lumberjack Mega Knight Minions Wizard Freeze Electro Wizard
Wizard Mega Knight Minions Freeze Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Inferno Tower Freeze Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Minions Inferno Tower Electro Wizard Lumberjack
Mega Knight Minions Wizard Electro Wizard Lumberjack
Wizard Freeze Minions Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack
Wizard Mega Knight Minions Electro Wizard Lumberjack
Inferno Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower Electro Wizard
Electro Wizard Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Minions Inferno Tower Electro Wizard
Lumberjack Mega Knight Inferno Tower Electro Wizard
Inferno Tower Lumberjack Mega Knight
Wizard Minions Freeze Electro Wizard
Minions Inferno Tower Electro Wizard Lumberjack
Inferno Tower Mega Knight Lumberjack
Freeze Electro Wizard Mega Knight Minions Inferno Tower
Inferno Tower
Mega Knight Minions Inferno Tower Lumberjack
Mega Knight Electro Wizard
Mega Knight Inferno Tower Wizard Lumberjack
Wizard Mega Knight
Inferno Tower Electro Wizard Minions Freeze Lumberjack
Minions Mega Knight Inferno Tower Wizard Freeze Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Freeze
Wizard Mega Knight
Wizard Minions Freeze
Wizard
Wizard Freeze
Wizard
Minions Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard
Minions Freeze
Wizard
Wizard Mega Knight
Freeze
Minions
Wizard Electro Wizard Mega Knight
Wizard Mega Knight
Minions Mega Knight
Wizard
Freeze Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Wizard Electro Wizard
Electro Wizard Minions Wizard Freeze
Wizard Mega Knight
Freeze Electro Wizard
Mega Knight
Wizard
Electro Wizard Minions Freeze
Wizard Electro Wizard
Freeze
Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Minions Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard Mega Knight
Wizard Mega Knight

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