My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Witch Electro Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Witch Electro Dragon
Zap
Minions Witch X-Bow
Barbarian Barrel
Knight Goblin Cage Witch X-Bow
The Log
Goblin Cage Witch X-Bow
Earthquake
Goblin Cage Witch X-Bow
Arrows
Minions Witch
Royal Delivery
Knight Minions Goblin Cage Witch Electro Dragon
Fireball
Minions Goblin Cage Witch Electro Dragon X-Bow
Poison
Minions Goblin Cage Witch Electro Dragon X-Bow
Lightning
Knight Goblin Cage Witch Electro Dragon X-Bow
Rocket
Witch Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Void Fireball Goblin Cage Witch Electro Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Void Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions X-Bow Fireball Witch Electro Dragon
Minions
Knight Goblin Cage
Fireball
X-Bow Knight
Goblin Cage
Minions Witch
Void
Witch
Knight Goblin Cage
Electro Dragon
Knight
X-Bow
Knight Fireball

Defense Synergies 4 9

Knight
Minions Electro Dragon X-Bow Fireball Goblin Cage Witch
Minions
Knight Goblin Cage X-Bow
Fireball
X-Bow Knight Goblin Cage
Goblin Cage
Knight Minions Fireball Witch Electro Dragon
Void
Witch
Knight Goblin Cage Electro Dragon
Electro Dragon
Knight Goblin Cage Witch
X-Bow
Knight Fireball Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Goblin Cage Void Electro Dragon X-Bow
Knight Minions Goblin Cage Witch Electro Dragon X-Bow
Goblin Cage Witch Knight Minions Void Electro Dragon
Goblin Cage Witch Knight Minions Electro Dragon
Fireball Goblin Cage X-Bow
Fireball Minions Electro Dragon X-Bow
Minions Fireball Goblin Cage Void Witch Electro Dragon X-Bow
Fireball Goblin Cage Void Electro Dragon X-Bow
Witch Minions Goblin Cage X-Bow
Knight
Minions Witch Knight Fireball Electro Dragon X-Bow
Minions Fireball Witch Electro Dragon
Goblin Cage Knight Minions Fireball Witch Electro Dragon X-Bow
Fireball Minions Goblin Cage Witch Electro Dragon X-Bow
Knight Goblin Cage X-Bow
Fireball Goblin Cage X-Bow
Knight Minions Fireball Goblin Cage Witch Electro Dragon X-Bow
Fireball Goblin Cage Knight Minions Witch Electro Dragon X-Bow
Goblin Cage Witch Knight Minions Fireball Electro Dragon
Goblin Cage
Knight Minions Fireball Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Cage Void Witch X-Bow
Fireball Void Knight Electro Dragon X-Bow
Knight Minions Goblin Cage Witch Electro Dragon
Knight Fireball Goblin Cage X-Bow
Knight Goblin Cage Witch
Fireball Minions Witch Electro Dragon
Knight Minions Fireball Goblin Cage Void Witch
Knight Goblin Cage
Goblin Cage Void Electro Dragon Knight Minions Fireball Witch X-Bow
Witch Goblin Cage
Knight Minions Goblin Cage Witch Electro Dragon
Fireball Goblin Cage Void
Knight Fireball Goblin Cage Witch
Fireball Goblin Cage Witch Electro Dragon
Witch Electro Dragon Knight Minions Fireball Goblin Cage X-Bow
Minions Fireball Goblin Cage Witch Electro Dragon
Fireball Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Electro Dragon X-Bow
Fireball Void Electro Dragon X-Bow
Fireball Void Electro Dragon X-Bow
Knight Fireball Void
Fireball
Fireball Minions Witch Electro Dragon
Witch
Fireball X-Bow Electro Dragon
Fireball Void Electro Dragon X-Bow
Minions Fireball Void Electro Dragon X-Bow
Void Knight Fireball Electro Dragon X-Bow
Fireball Void Electro Dragon
Knight Fireball Void
Minions Fireball Void Electro Dragon X-Bow
Fireball X-Bow
X-Bow Fireball Witch Electro Dragon
Fireball Electro Dragon X-Bow
Fireball
Minions
Void Fireball Electro Dragon X-Bow
Fireball Witch Electro Dragon X-Bow
Minions Fireball Void X-Bow
Fireball Void
Void X-Bow
Fireball Void Electro Dragon X-Bow
Fireball Witch Electro Dragon
Witch
Fireball Void X-Bow Witch Electro Dragon
Fireball Void Witch Electro Dragon X-Bow
Fireball Void X-Bow
Fireball Witch Electro Dragon X-Bow
Electro Dragon Minions Fireball Void Witch
Fireball Void
Void Fireball Electro Dragon X-Bow
Void Fireball Electro Dragon
Fireball
Minions Fireball Void Witch Electro Dragon X-Bow
Fireball Witch Electro Dragon
Fireball
Fireball Void Knight Electro Dragon
Fireball Electro Dragon
Void Fireball
Electro Dragon
Electro Dragon Minions Fireball Witch
Fireball Void Witch Electro Dragon
Void Electro Dragon Fireball Witch X-Bow

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