My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Ice Wizard Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Clone Mighty Miner
Giant Snowball
Minions Mega Minion Dart Goblin Battle Ram Clone Mighty Miner
Zap
Minions Dart Goblin Battle Ram Clone Mighty Miner
Barbarian Barrel
Dart Goblin Battle Ram Clone Ice Wizard
The Log
Dart Goblin Battle Ram Clone
Earthquake
Clone
Arrows
Minions Dart Goblin Clone
Royal Delivery
Minions Mega Minion Dart Goblin Battle Ram Clone Ice Wizard
Fireball
Minions Mega Minion Dart Goblin Battle Ram Clone Ice Wizard Mighty Miner
Poison
Minions Mega Minion Dart Goblin Clone Ice Wizard
Lightning
Mega Minion Battle Ram Ice Wizard Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Clone Ice Wizard Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Dart Goblin Clone Ice Wizard Battle Ram Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Mega Minion Dart Goblin Clone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Battle Ram Clone
Mega Minion
Mega Knight
Dart Goblin
Battle Ram Mega Knight
Battle Ram
Minions Dart Goblin
Clone
Minions
Ice Wizard
Mega Knight
Minions Mega Minion Dart Goblin
Mighty Miner

Defense Synergies 0 9

Minions
Dart Goblin Ice Wizard Mega Knight
Mega Minion
Dart Goblin Ice Wizard Mega Knight
Dart Goblin
Minions Mega Minion Ice Wizard Mega Knight
Battle Ram
Clone
Ice Wizard
Minions Mega Minion Dart Goblin Mega Knight
Mega Knight
Minions Mega Minion Dart Goblin Ice Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Dart Goblin
Minions Mega Minion Dart Goblin Ice Wizard Mega Knight
Mega Knight Minions Mega Minion Dart Goblin Ice Wizard
Minions Mega Minion Dart Goblin Ice Wizard Mega Knight
Mega Knight
Minions Mega Minion Dart Goblin Ice Wizard Mega Knight
Minions Mega Minion Dart Goblin Ice Wizard
Dart Goblin Mega Knight
Mighty Miner Minions Ice Wizard
Dart Goblin Ice Wizard Mega Knight
Minions Dart Goblin Ice Wizard Mega Minion Mega Knight
Minions Mega Minion Dart Goblin Ice Wizard
Mega Knight Minions Ice Wizard
Mega Knight Minions Mega Minion Dart Goblin
Mega Knight
Mega Knight
Mega Knight Minions
Mega Knight Minions Mega Minion Dart Goblin Ice Wizard
Minions Mega Minion Dart Goblin Ice Wizard Mega Knight
Dart Goblin
Mega Knight Minions Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Mega Minion Mega Knight
Mega Knight Minions
Mega Knight
Mega Knight Mighty Miner
Minions Dart Goblin Ice Wizard
Minions Mega Minion Dart Goblin Ice Wizard
Mega Knight Mighty Miner
Mega Knight Minions Mega Minion
Mega Minion Dart Goblin
Mega Knight Minions Mega Minion Dart Goblin
Mega Knight
Mega Knight
Dart Goblin Mega Knight
Minions Mega Minion Dart Goblin Mighty Miner
Minions Mega Knight Mega Minion Dart Goblin Ice Wizard Mighty Miner
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin
Mega Knight
Minions Mega Minion Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin Ice Wizard
Dart Goblin
Minions
Dart Goblin
Dart Goblin
Dart Goblin
Minions Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Minions
Mega Minion Dart Goblin Mega Knight
Dart Goblin Mega Knight
Minions Mega Knight
Ice Wizard Mega Knight
Mega Minion
Dart Goblin Ice Wizard
Mega Knight
Dart Goblin
Dart Goblin Ice Wizard
Minions Mega Minion Dart Goblin
Mega Minion
Dart Goblin Mega Knight
Mighty Miner Mega Knight
Minions Dart Goblin
Mega Minion Dart Goblin Ice Wizard
Mega Minion Dart Goblin Mega Knight
Dart Goblin
Mega Minion Dart Goblin Mega Knight
Minions Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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