My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Ram Rider
Giant Snowball
Minions Flying Machine Skeleton Army Witch Ram Rider
Zap
Minions Flying Machine Skeleton Army Witch Ram Rider
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Minions Flying Machine Skeleton Army Witch
Royal Delivery
Minions Mini P.E.K.K.A Flying Machine Wizard Skeleton Army Witch P.E.K.K.A Ram Rider
Fireball
Minions Flying Machine Wizard Skeleton Army Witch Ram Rider
Poison
Minions Flying Machine Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Mini P.E.K.K.A Flying Machine Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Mini P.E.K.K.A Flying Machine

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Minions Wizard Ram Rider
Flying Machine
P.E.K.K.A Ram Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Skeleton Army
Witch
P.E.K.K.A Ram Rider
P.E.K.K.A
Minions Flying Machine Wizard Witch Ram Rider
Ram Rider
Minions Mini P.E.K.K.A Flying Machine Wizard Witch P.E.K.K.A

Defense Synergies 0 11

Minions
Flying Machine P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Wizard Skeleton Army Witch Ram Rider
Flying Machine
Minions Skeleton Army P.E.K.K.A
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Flying Machine Wizard
Witch
Mini P.E.K.K.A
P.E.K.K.A
Minions Flying Machine Wizard
Ram Rider
Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minions Flying Machine Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Ram Rider Minions
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Minions Ram Rider
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Minions Flying Machine
Minions Ram Rider Flying Machine Wizard Witch
Flying Machine P.E.K.K.A Ram Rider
Mini P.E.K.K.A Witch P.E.K.K.A Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A
Minions Skeleton Army Witch Flying Machine Wizard Ram Rider
Minions Flying Machine Wizard Witch Ram Rider
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minions Flying Machine Wizard Witch Ram Rider
Wizard Skeleton Army Minions Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Minions Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Minions Flying Machine Wizard Skeleton Army Witch Ram Rider
Wizard Witch Minions Flying Machine Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Skeleton Army Minions Mini P.E.K.K.A Flying Machine Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard
Skeleton Army P.E.K.K.A Minions Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Ram Rider
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Wizard Minions Flying Machine Witch Ram Rider
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minions Flying Machine Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Mini P.E.K.K.A Flying Machine Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Mini P.E.K.K.A Flying Machine Witch
Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard Witch Ram Rider
Wizard Flying Machine Skeleton Army Witch
Skeleton Army Witch Minions Mini P.E.K.K.A Flying Machine P.E.K.K.A
Minions Mini P.E.K.K.A Flying Machine Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Ram Rider
Flying Machine
Flying Machine
Wizard
Wizard Minions Flying Machine Witch Ram Rider
Flying Machine Wizard Witch
Flying Machine Wizard Ram Rider
Flying Machine Wizard Ram Rider
Minions Mini P.E.K.K.A
Flying Machine Wizard Ram Rider
Flying Machine Wizard
Flying Machine
Minions Flying Machine
Flying Machine
Flying Machine Wizard Witch
Flying Machine Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard
Flying Machine Wizard Witch
Minions
Wizard
Flying Machine
Wizard Witch
Witch
Flying Machine Wizard Witch Ram Rider
Flying Machine Wizard Witch Ram Rider
Flying Machine Wizard Witch
Minions Flying Machine Wizard Witch
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Minions Flying Machine Skeleton Army Witch
Flying Machine Wizard Witch Ram Rider
Mini P.E.K.K.A Flying Machine Wizard
Flying Machine Wizard
Flying Machine P.E.K.K.A
Minions Flying Machine Witch
Flying Machine Witch
Flying Machine Witch
P.E.K.K.A
Wizard

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