My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Goblin Hut Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Battle Ram Skeleton Army
Giant Snowball
Minions Battle Ram Goblin Hut Skeleton Army Baby Dragon
Zap
Minions Royal Giant Battle Ram Goblin Hut Skeleton Army
Barbarian Barrel
Battle Ram Goblin Hut Skeleton Army
The Log
Royal Giant Battle Ram Goblin Hut Skeleton Army
Earthquake
Goblin Hut Skeleton Army
Arrows
Minions Goblin Hut Skeleton Army
Royal Delivery
Minions Battle Ram Goblin Hut Skeleton Army Baby Dragon
Fireball
Minions Battle Ram Goblin Hut Skeleton Army Baby Dragon
Poison
Minions Goblin Hut Skeleton Army
Lightning
Battle Ram Goblin Hut Baby Dragon
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Fireball Battle Ram Baby Dragon Goblin Hut Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Fireball Battle Ram

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Battle Ram Baby Dragon Golem
Royal Giant
Minions Fireball Goblin Hut Baby Dragon
Fireball
Royal Giant Golem Battle Ram Baby Dragon
Battle Ram
Minions Fireball Goblin Hut Baby Dragon
Goblin Hut
Royal Giant Battle Ram Baby Dragon Golem
Skeleton Army
Baby Dragon
Golem Minions Royal Giant Fireball Battle Ram Goblin Hut
Golem
Fireball Baby Dragon Minions Goblin Hut

Defense Synergies 0 4

Minions
Baby Dragon
Royal Giant
Fireball
Goblin Hut
Battle Ram
Goblin Hut
Fireball Skeleton Army Baby Dragon
Skeleton Army
Goblin Hut
Baby Dragon
Minions Goblin Hut
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut Baby Dragon
Skeleton Army Minions Goblin Hut
Goblin Hut Skeleton Army Minions
Goblin Hut Skeleton Army Minions
Fireball Skeleton Army
Fireball Skeleton Army Minions Baby Dragon
Minions Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Minions Goblin Hut Skeleton Army
Skeleton Army
Minions Skeleton Army Fireball Goblin Hut Baby Dragon
Minions Fireball Goblin Hut Baby Dragon
Goblin Hut Skeleton Army Minions Fireball
Fireball Skeleton Army Minions Goblin Hut Baby Dragon
Skeleton Army Goblin Hut
Skeleton Army Fireball Goblin Hut
Minions Fireball Goblin Hut Skeleton Army
Fireball Minions Goblin Hut Skeleton Army Baby Dragon
Baby Dragon Minions Fireball Goblin Hut
Goblin Hut
Skeleton Army Minions Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Goblin Hut
Fireball Baby Dragon
Skeleton Army Minions Goblin Hut
Skeleton Army Fireball
Goblin Hut Skeleton Army
Fireball Minions Goblin Hut Baby Dragon
Skeleton Army Minions Fireball Goblin Hut
Skeleton Army
Minions Fireball Goblin Hut Skeleton Army Baby Dragon
Goblin Hut Skeleton Army
Minions Goblin Hut
Skeleton Army Fireball
Skeleton Army Fireball
Fireball Skeleton Army Baby Dragon
Goblin Hut Skeleton Army Minions Fireball Baby Dragon
Minions Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Minions Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Minions Fireball
Fireball
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Minions Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball
Minions
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Minions Fireball Goblin Hut Skeleton Army
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball

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