My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Bandit
Barbarian Barrel
Battle Ram Bandit Electro Wizard Magic Archer
The Log
Battle Ram Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Minions Battle Ram Bandit Electro Wizard Magic Archer
Poison
Minions Electro Wizard Magic Archer
Lightning
Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Bandit Battle Ram Poison Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Bandit Battle Ram

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Battle Ram P.E.K.K.A Bandit
Battle Ram
Poison Bandit Magic Archer Minions P.E.K.K.A Electro Wizard
Rage
Minions Electro Wizard
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Poison Electro Wizard Magic Archer Minions Battle Ram
Bandit
Battle Ram Minions Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Battle Ram Rage Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Bandit Electro Wizard

Defense Synergies 0 8

Minions
P.E.K.K.A Bandit Electro Wizard
Battle Ram
Rage
Poison
Electro Wizard
P.E.K.K.A
Minions Electro Wizard
Bandit
Minions Electro Wizard Magic Archer
Electro Wizard
Minions Poison P.E.K.K.A Bandit Magic Archer
Magic Archer
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard Magic Archer
P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
Poison P.E.K.K.A
Minions Bandit Electro Wizard Magic Archer
Minions Electro Wizard Poison Magic Archer
Poison P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A Minions
Bandit Electro Wizard
Minions Poison Electro Wizard Bandit Magic Archer
Minions Poison Electro Wizard Magic Archer
P.E.K.K.A Minions Bandit Electro Wizard
Minions Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Minions Poison P.E.K.K.A Electro Wizard
Minions Bandit Electro Wizard Magic Archer
Poison Minions Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Minions Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Magic Archer
P.E.K.K.A Bandit Minions Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit
Poison Minions Electro Wizard Magic Archer
P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Poison Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Bandit
Magic Archer
Electro Wizard Minions Poison P.E.K.K.A Magic Archer
Minions Poison P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Bandit
Poison Bandit Electro Wizard Magic Archer
Poison Bandit Magic Archer
Poison
Poison Magic Archer
Poison Minions Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Bandit
Minions Poison Electro Wizard
Poison Bandit Electro Wizard Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer
Minions Poison Bandit Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer
Magic Archer Poison Bandit
Poison
Minions
Poison Bandit Electro Wizard Magic Archer
Poison Magic Archer
Minions Poison Magic Archer
Poison
Poison
Poison Magic Archer
Poison Bandit Electro Wizard Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Electro Wizard Magic Archer
Electro Wizard Minions Poison
Poison Bandit Magic Archer
Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Magic Archer
Electro Wizard Minions Bandit Magic Archer
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Magic Archer
Poison
P.E.K.K.A
Minions Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Bandit Electro Wizard Magic Archer
P.E.K.K.A

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