My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Electro Dragon
Zap
Minions
Barbarian Barrel
Tesla
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Electro Dragon
Fireball
Minions Tesla Hog Rider Electro Dragon
Poison
Minions Electro Dragon
Lightning
Tesla Electro Dragon Goblinstein
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Tornado Tesla Hog Rider Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Tornado Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Mega Knight
Tesla
Hog Rider
Minions Rage Tornado Mega Knight
Rage
Minions Hog Rider Electro Dragon
Tornado
Hog Rider Electro Dragon Mega Knight
Electro Dragon
Rage Tornado Mega Knight
Mega Knight
Minions Hog Rider Tornado Electro Dragon
Goblinstein

Defense Synergies 0 5

Minions
Tesla Mega Knight
Tesla
Minions Tornado
Hog Rider
Rage
Tornado
Tesla Electro Dragon Mega Knight
Electro Dragon
Tornado
Mega Knight
Minions Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Electro Dragon
Minions Tesla Electro Dragon Mega Knight
Tesla Tornado Mega Knight Minions Electro Dragon
Tesla Minions Electro Dragon Mega Knight
Tornado Mega Knight
Tornado Minions Tesla Electro Dragon Mega Knight
Minions Tesla Tornado Electro Dragon
Tesla Electro Dragon Mega Knight
Tesla Minions Tornado
Tornado Tesla Mega Knight
Minions Tesla Tornado Electro Dragon Mega Knight
Minions Tesla Tornado Electro Dragon
Tesla Mega Knight Minions Electro Dragon
Mega Knight Minions Tesla Tornado Electro Dragon
Tesla Mega Knight
Tornado Tesla Mega Knight
Tesla Mega Knight Minions Tornado Electro Dragon
Tesla Mega Knight Minions Tornado Electro Dragon
Tornado Minions Tesla Electro Dragon Mega Knight
Tesla Tornado
Mega Knight Minions Tesla Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Tesla Electro Dragon Mega Knight
Mega Knight Minions Electro Dragon
Mega Knight Tesla Tornado
Tesla Mega Knight
Minions Tesla Tornado Electro Dragon
Minions Tesla
Mega Knight Tesla
Electro Dragon Mega Knight Minions Tornado
Tesla
Mega Knight Minions Tesla Electro Dragon
Mega Knight Tornado
Mega Knight Tesla
Tesla Electro Dragon Mega Knight
Tesla Electro Dragon Minions Tornado
Minions Mega Knight Tesla Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Mega Knight
Minions Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Minions Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Minions Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Tornado
Minions
Electro Dragon Mega Knight
Tornado Electro Dragon Mega Knight
Minions Mega Knight
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon Mega Knight
Tornado Electro Dragon
Tornado Electro Dragon Mega Knight
Tornado
Tornado Electro Dragon
Electro Dragon Minions
Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Minions Electro Dragon
Tornado Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Tornado
Electro Dragon Mega Knight
Electro Dragon Minions Tornado
Tornado Electro Dragon
Electro Dragon Tornado Mega Knight
Electro Dragon Mega Knight

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