My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elixir Golem Clone
Giant Snowball
Bats Minions Clone
Zap
Bats Minions Firecracker Clone
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Clone
The Log
Firecracker Elixir Golem Clone
Earthquake
Firecracker Elixir Golem Clone
Arrows
Bats Minions Firecracker Clone
Royal Delivery
Bats Minions Firecracker Elixir Golem Valkyrie Clone
Fireball
Minions Firecracker Elixir Golem Clone
Poison
Bats Minions Firecracker Elixir Golem Clone
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Rage Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Minions Firecracker Elixir Golem Clone Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Minions Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Minions Firecracker Elixir Golem Rage Clone
Minions
Rage Mega Knight Bats Firecracker Elixir Golem Valkyrie Clone
Firecracker
Elixir Golem Bats Minions Valkyrie Mega Knight
Elixir Golem
Firecracker Rage Bats Minions
Valkyrie
Bats Minions Firecracker
Rage
Minions Elixir Golem Bats
Clone
Bats Minions
Mega Knight
Bats Minions Firecracker

Defense Synergies 2 7

Bats
Minions Firecracker Valkyrie Mega Knight
Minions
Valkyrie Bats Firecracker Mega Knight
Firecracker
Valkyrie Bats Minions Mega Knight
Elixir Golem
Valkyrie
Minions Firecracker Bats
Rage
Clone
Mega Knight
Bats Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie
Bats Minions Firecracker Valkyrie Mega Knight
Mega Knight Bats Minions Valkyrie
Bats Minions Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Bats Minions Firecracker Valkyrie Mega Knight
Bats Minions Firecracker
Valkyrie Mega Knight
Minions
Firecracker Valkyrie Mega Knight
Bats Minions Valkyrie Firecracker Mega Knight
Minions Bats Firecracker
Mega Knight Bats Minions Valkyrie
Valkyrie Mega Knight Bats Minions Firecracker
Mega Knight
Mega Knight
Mega Knight Bats Minions Firecracker Valkyrie
Mega Knight Bats Minions Firecracker Valkyrie
Valkyrie Bats Minions Firecracker Mega Knight
Valkyrie Mega Knight Bats Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight Bats Minions Valkyrie
Valkyrie Mega Knight Bats
Valkyrie Mega Knight
Firecracker Bats Minions
Bats Minions Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Minions Firecracker Valkyrie
Mega Knight Bats Minions Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Bats Minions Firecracker Valkyrie
Bats Minions Valkyrie Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Bats Minions
Firecracker
Firecracker
Firecracker
Bats Minions
Firecracker Valkyrie
Firecracker
Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats Minions
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight
Minions Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Bats Minions Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Minions
Firecracker
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Bats Minions Firecracker
Firecracker Bats
Firecracker Mega Knight

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