My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards Skeleton Army Giant Skeleton
Giant Snowball
Minions Goblin Barrel Guards Skeleton Army
Zap
Minions Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Guards Skeleton Army Giant Skeleton
The Log
Goblin Barrel Guards Skeleton Army Giant Skeleton
Earthquake
Goblin Barrel Guards Skeleton Army
Arrows
Minions Goblin Barrel Guards Skeleton Army
Royal Delivery
Minions Valkyrie Wizard Goblin Barrel Guards Skeleton Army Giant Skeleton
Fireball
Minions Wizard Goblin Barrel Skeleton Army
Poison
Minions Wizard Guards Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Guards Skeleton Army Valkyrie Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Barrel Guards Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Valkyrie Giant Skeleton
Valkyrie
Goblin Barrel Minions Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton Mega Knight
Goblin Barrel
Valkyrie Guards Skeleton Army Giant Skeleton Mega Knight
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Giant Skeleton
Minions Valkyrie Wizard Goblin Barrel
Mega Knight
Minions Wizard Goblin Barrel

Defense Synergies 1 10

Minions
Valkyrie Giant Skeleton Mega Knight
Valkyrie
Minions Wizard
Wizard
Valkyrie Guards Skeleton Army Giant Skeleton Mega Knight
Goblin Barrel
Guards
Wizard Skeleton Army Giant Skeleton
Skeleton Army
Wizard Guards Giant Skeleton
Giant Skeleton
Minions Wizard Guards Skeleton Army
Mega Knight
Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Skeleton Army Minions Valkyrie Mega Knight
Skeleton Army Mega Knight Minions Valkyrie Giant Skeleton
Skeleton Army Minions Valkyrie Guards Mega Knight
Valkyrie Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Minions Valkyrie Guards Mega Knight
Minions Wizard
Valkyrie Giant Skeleton Mega Knight
Minions Skeleton Army
Guards Skeleton Army Valkyrie Giant Skeleton Mega Knight
Minions Valkyrie Guards Skeleton Army Wizard Giant Skeleton Mega Knight
Minions Wizard
Skeleton Army Mega Knight Minions Valkyrie Wizard Guards Giant Skeleton
Valkyrie Wizard Skeleton Army Mega Knight Minions Guards
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Minions Valkyrie Skeleton Army
Mega Knight Minions Valkyrie Wizard Guards Skeleton Army
Valkyrie Wizard Minions Guards Giant Skeleton Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Minions Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Mega Knight Giant Skeleton
Valkyrie Wizard Mega Knight
Guards Skeleton Army Giant Skeleton Mega Knight Minions Valkyrie
Valkyrie Guards Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton Valkyrie Guards Skeleton Army Mega Knight
Wizard Minions
Guards Skeleton Army Minions Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Skeleton Army
Giant Skeleton Mega Knight Minions Valkyrie Skeleton Army
Guards Skeleton Army
Mega Knight Minions Valkyrie Guards Giant Skeleton
Skeleton Army Mega Knight Valkyrie Guards Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Valkyrie Wizard Guards
Wizard Valkyrie Skeleton Army Mega Knight
Guards Skeleton Army Minions Valkyrie Giant Skeleton
Minions Valkyrie Mega Knight Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Giant Skeleton
Giant Skeleton
Valkyrie Guards Giant Skeleton
Wizard Valkyrie Mega Knight
Wizard Minions
Wizard
Wizard
Wizard
Minions Guards
Valkyrie Wizard
Wizard
Minions
Wizard
Wizard Mega Knight
Minions
Wizard Mega Knight
Valkyrie Wizard Mega Knight
Minions Giant Skeleton Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Wizard
Wizard Mega Knight
Wizard
Minions Wizard Guards
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Minions Guards Skeleton Army
Wizard
Valkyrie Wizard Mega Knight
Wizard
Giant Skeleton
Mega Knight
Minions Guards Giant Skeleton
Giant Skeleton Mega Knight
Wizard Mega Knight

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