My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Royal Ghost Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Baby Dragon Witch
Zap
Witch Bandit
Barbarian Barrel
Witch Royal Ghost Bandit Electro Wizard
The Log
Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Baby Dragon Witch Royal Ghost Bandit Electro Wizard
Fireball
Baby Dragon Witch Bandit Electro Wizard
Poison
Witch Electro Wizard
Lightning
Baby Dragon Witch Bandit Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Royal Ghost Bandit Baby Dragon Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Royal Ghost Bandit

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
The Log Royal Ghost
Baby Dragon
Witch Bandit Electro Wizard Mega Knight
Witch
Baby Dragon Royal Ghost Bandit Mega Knight
The Log
Mirror Bandit Mega Knight
Royal Ghost
Mirror Witch Bandit Electro Wizard Mega Knight
Bandit
Baby Dragon Witch The Log Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Baby Dragon Royal Ghost Bandit Mega Knight
Mega Knight
Baby Dragon Witch The Log Royal Ghost Bandit Electro Wizard

Defense Synergies 0 21

Mirror
The Log Electro Wizard Mega Knight
Baby Dragon
Witch The Log Bandit Mega Knight
Witch
Baby Dragon The Log Royal Ghost Bandit Electro Wizard Mega Knight
The Log
Mirror Baby Dragon Witch Royal Ghost Bandit Electro Wizard Mega Knight
Royal Ghost
Witch The Log Electro Wizard Mega Knight
Bandit
Baby Dragon Witch The Log Electro Wizard Mega Knight
Electro Wizard
Mirror Witch The Log Royal Ghost Bandit Mega Knight
Mega Knight
Mirror Baby Dragon Witch The Log Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Witch The Log Bandit Electro Wizard Mega Knight
Witch Mega Knight Bandit Electro Wizard
Witch Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Baby Dragon Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Baby Dragon Witch
Baby Dragon The Log Bandit Electro Wizard Mega Knight
Witch
Royal Ghost Bandit Electro Wizard Mega Knight
Witch Electro Wizard Baby Dragon The Log Royal Ghost Bandit Mega Knight
Baby Dragon Witch Electro Wizard
Mega Knight Witch The Log Bandit Electro Wizard
Mega Knight Baby Dragon Witch The Log Royal Ghost Electro Wizard
Bandit Electro Wizard Mega Knight
The Log Bandit Electro Wizard Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Baby Dragon Witch The Log Royal Ghost Bandit Electro Wizard
Baby Dragon Witch The Log Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight Baby Dragon Witch The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Baby Dragon The Log Royal Ghost Mega Knight
Bandit Mega Knight Witch The Log Electro Wizard
Mega Knight The Log Bandit Electro Wizard
Witch Bandit Mega Knight
Baby Dragon Witch Electro Wizard
Witch Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Baby Dragon Witch The Log Bandit
Witch
Mega Knight Witch
Mega Knight The Log Electro Wizard
Mega Knight Witch Bandit
Baby Dragon Witch Mega Knight
Witch Electro Wizard Baby Dragon The Log
Mega Knight Baby Dragon Witch The Log Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Royal Ghost Bandit
Baby Dragon The Log Royal Ghost Bandit Electro Wizard
Baby Dragon The Log Bandit
The Log
Baby Dragon The Log Mega Knight
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log Bandit
Electro Wizard
The Log Bandit Electro Wizard
Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Baby Dragon Witch The Log Bandit
Baby Dragon The Log Bandit Mega Knight
Baby Dragon The Log Bandit Electro Wizard Mega Knight
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Witch Mega Knight
Witch
The Log Baby Dragon Witch Royal Ghost Bandit Electro Wizard
Baby Dragon Witch The Log Bandit Mega Knight
Baby Dragon The Log Bandit
Baby Dragon Witch Electro Wizard
Electro Wizard Witch
The Log Bandit Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Witch Bandit
Baby Dragon Witch Electro Wizard
The Log
Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon
Mega Knight
Baby Dragon Witch The Log Electro Wizard
Witch Electro Wizard
Baby Dragon Witch The Log Royal Ghost Bandit Electro Wizard Mega Knight
Mega Knight

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