My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Barbarians Skeleton Army Witch
Zap
Mortar Skeleton Army Witch Prince
Barbarian Barrel
Mortar Barbarians Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince
Earthquake
Mortar Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince
Fireball
Mortar Barbarians Skeleton Army Witch
Poison
Mortar Barbarians Skeleton Army Witch
Lightning
Mortar Mini P.E.K.K.A Witch Prince
Rocket
Mortar Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Mortar Mini P.E.K.K.A Barbarians Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Mortar Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
The Log
Barbarians
Mini P.E.K.K.A
The Log Mega Knight
Skeleton Army
Witch
Prince Mega Knight
Prince
Mega Knight Witch The Log
The Log
Mortar Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Mini P.E.K.K.A Witch The Log

Defense Synergies 2 11

Mortar
Skeleton Army The Log
Barbarians
Skeleton Army
Mini P.E.K.K.A
The Log Skeleton Army Witch
Skeleton Army
Mortar Barbarians Mini P.E.K.K.A Prince The Log
Witch
Mini P.E.K.K.A Prince The Log Mega Knight
Prince
The Log Skeleton Army Witch
The Log
Mini P.E.K.K.A Prince Mortar Skeleton Army Witch Mega Knight
Mega Knight
Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
Barbarians Mini P.E.K.K.A Skeleton Army Mortar Witch Prince The Log Mega Knight
Mortar Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince Mortar Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army Prince The Log Mega Knight
Skeleton Army The Log Mega Knight
Mortar Witch
Barbarians The Log Mega Knight
Barbarians Mini P.E.K.K.A Witch Mortar Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Prince Mega Knight
Barbarians Skeleton Army Witch The Log Mega Knight
Witch
Mortar Barbarians Mini P.E.K.K.A Skeleton Army Prince Mega Knight Witch The Log
Skeleton Army Mega Knight Mortar Barbarians Mini P.E.K.K.A Witch Prince The Log
Barbarians Mini P.E.K.K.A Skeleton Army Mortar Prince Mega Knight
Barbarians Skeleton Army Mortar Mini P.E.K.K.A Prince The Log Mega Knight
Barbarians Mega Knight Mortar Mini P.E.K.K.A Skeleton Army Witch Prince
Mortar Mega Knight Barbarians Skeleton Army Witch Prince The Log
Mortar Witch The Log Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Mortar Prince
Skeleton Army Mega Knight Barbarians Mini P.E.K.K.A Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Witch Prince
Mortar Mini P.E.K.K.A Prince The Log Mega Knight
Barbarians Skeleton Army Mega Knight Mini P.E.K.K.A Witch Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Barbarians The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince Mega Knight
Witch
Mini P.E.K.K.A Skeleton Army Prince Barbarians Witch
Mini P.E.K.K.A Mega Knight Barbarians Skeleton Army Prince
Mega Knight Mortar Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince The Log
Witch Barbarians Skeleton Army
Mega Knight Barbarians Mini P.E.K.K.A Witch Prince
Skeleton Army Mega Knight Barbarians Prince The Log
Barbarians Mini P.E.K.K.A Skeleton Army Prince Mega Knight Witch
Barbarians Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Mortar Mini P.E.K.K.A Prince The Log
Mega Knight Barbarians Mini P.E.K.K.A Witch The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
The Log
Barbarians Prince The Log
Mortar The Log Mega Knight
Witch
Mortar Witch The Log
The Log
The Log Mortar
Mini P.E.K.K.A Prince
Mortar Prince The Log
Mortar The Log
Mortar
Mortar Prince The Log
Mortar Witch The Log
Mortar The Log Mega Knight
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Prince The Log Mega Knight
Mortar Witch The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
Mortar Barbarians The Log
The Log Mortar Witch Mega Knight
Witch
Mortar The Log Witch
Mortar Witch Prince The Log Mega Knight
Mortar The Log
Witch
Witch
Mini P.E.K.K.A
Mortar The Log Mega Knight
Prince Mega Knight
The Log
Barbarians Skeleton Army Witch Prince
Witch
The Log
Mini P.E.K.K.A Prince Mega Knight
The Log Mortar
Prince Mega Knight
Witch The Log
Witch
Mortar Witch Prince The Log Mega Knight

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