My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Royal Ghost Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton Royal Ghost Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Skeleton King
Giant Snowball
Goblin Barrel Witch Skeleton King
Zap
Mortar Goblin Barrel Witch Skeleton King
Barbarian Barrel
Mortar Goblin Barrel Witch Giant Skeleton Royal Ghost Magic Archer Skeleton King
The Log
Goblin Barrel Witch Giant Skeleton Skeleton King
Earthquake
Mortar Goblin Barrel Witch Skeleton King
Arrows
Goblin Barrel Witch Skeleton King
Royal Delivery
Goblin Barrel Witch Giant Skeleton Royal Ghost Magic Archer Skeleton King
Fireball
Mortar Goblin Barrel Witch Magic Archer Skeleton King
Poison
Mortar Witch Magic Archer Skeleton King
Lightning
Mortar Witch Magic Archer Skeleton King
Rocket
Mortar Witch Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Royal Ghost Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Royal Ghost Mortar Fireball Magic Archer Skeleton King Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Royal Ghost Mortar Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Skeleton King
Fireball
Mortar Magic Archer Skeleton King
Goblin Barrel
Giant Skeleton Royal Ghost Skeleton King
Witch
Giant Skeleton Royal Ghost Skeleton King
Giant Skeleton
Goblin Barrel Witch Magic Archer
Royal Ghost
Goblin Barrel Witch Magic Archer
Magic Archer
Fireball Giant Skeleton Royal Ghost
Skeleton King
Mortar Fireball Goblin Barrel Witch

Defense Synergies 0 5

Mortar
Fireball Skeleton King
Fireball
Mortar
Goblin Barrel
Witch
Giant Skeleton Royal Ghost
Giant Skeleton
Witch Magic Archer
Royal Ghost
Witch
Magic Archer
Giant Skeleton
Skeleton King
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Magic Archer
Mortar Witch
Mortar Witch Giant Skeleton
Witch Mortar Skeleton King
Fireball Giant Skeleton
Fireball Royal Ghost Magic Archer
Mortar Fireball Witch Magic Archer
Fireball Giant Skeleton Magic Archer
Witch Mortar Skeleton King
Giant Skeleton Royal Ghost
Witch Fireball Giant Skeleton Royal Ghost Magic Archer Skeleton King
Fireball Witch Magic Archer
Mortar Fireball Witch Giant Skeleton
Fireball Mortar Witch Royal Ghost Magic Archer Skeleton King
Mortar Skeleton King
Mortar Fireball
Mortar Fireball Witch
Mortar Fireball Witch Royal Ghost Magic Archer
Mortar Witch Fireball Giant Skeleton Royal Ghost Magic Archer
Mortar
Royal Ghost Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Giant Skeleton Royal Ghost
Fireball Mortar Royal Ghost Magic Archer
Giant Skeleton Witch
Giant Skeleton Fireball
Giant Skeleton Witch
Fireball Witch Magic Archer
Fireball Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Mortar Fireball Witch Magic Archer
Witch
Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Witch Skeleton King
Fireball Witch Magic Archer
Witch Mortar Fireball Giant Skeleton Magic Archer Skeleton King
Fireball Witch Giant Skeleton Royal Ghost Magic Archer Skeleton King
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar Giant Skeleton Royal Ghost
Mortar Fireball Royal Ghost Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Giant Skeleton
Fireball Mortar Magic Archer
Fireball Witch Magic Archer
Mortar Witch Magic Archer
Fireball Magic Archer
Fireball Mortar
Fireball
Mortar Fireball Magic Archer
Fireball Magic Archer
Mortar Fireball Magic Archer
Mortar Fireball Magic Archer
Mortar Fireball Magic Archer
Mortar Fireball Witch Magic Archer
Magic Archer Mortar Fireball
Mortar Fireball
Mortar Fireball Magic Archer
Mortar Fireball Witch Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball
Mortar Fireball
Mortar Fireball Witch Magic Archer
Witch
Mortar Fireball Witch Royal Ghost Magic Archer
Fireball Mortar Witch Magic Archer
Fireball Mortar Magic Archer
Fireball Witch Magic Archer
Fireball Witch
Fireball
Mortar Fireball Magic Archer
Fireball Magic Archer
Giant Skeleton
Fireball Magic Archer
Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball
Fireball Magic Archer
Mortar Fireball Magic Archer Skeleton King
Fireball Giant Skeleton
Fireball Witch Giant Skeleton Magic Archer Skeleton King
Fireball Witch Magic Archer
Mortar Fireball Witch Giant Skeleton Royal Ghost Magic Archer

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