My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Rune Giant Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Battle Healer Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Curse Inferno Dragon
Giant Snowball
Royal Recruits Goblin Curse Inferno Dragon Little Prince
Zap
Mortar Goblin Curse Inferno Dragon Little Prince
Barbarian Barrel
Mortar Royal Recruits Goblin Curse Little Prince
The Log
Royal Recruits Goblin Curse Little Prince
Earthquake
Mortar
Arrows
Royal Recruits Goblin Curse Little Prince
Royal Delivery
Royal Recruits Battle Healer Inferno Dragon Little Prince
Fireball
Mortar Battle Healer Inferno Dragon Little Prince
Poison
Mortar Royal Recruits Battle Healer Goblin Curse Little Prince
Lightning
Mortar Battle Healer Inferno Dragon Little Prince
Rocket
Mortar Battle Healer Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Healer Goblin Curse Rune Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Earthquake Little Prince Mortar Battle Healer Rune Giant Inferno Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Earthquake Little Prince Mortar

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Battle Healer
Royal Recruits
Battle Healer
Earthquake
Goblin Curse
Battle Healer
Inferno Dragon Mortar Royal Recruits
Goblin Curse
Earthquake
Rune Giant
Inferno Dragon Little Prince
Inferno Dragon
Battle Healer Rune Giant
Little Prince
Rune Giant

Defense Synergies 1 3

Mortar
Earthquake Inferno Dragon
Royal Recruits
Earthquake
Mortar
Battle Healer
Inferno Dragon Little Prince
Goblin Curse
Rune Giant
Inferno Dragon
Battle Healer Mortar
Little Prince
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Royal Recruits
Inferno Dragon Mortar Royal Recruits Battle Healer Goblin Curse
Mortar Royal Recruits Goblin Curse Inferno Dragon
Royal Recruits Inferno Dragon Mortar Goblin Curse
Royal Recruits Earthquake Battle Healer
Earthquake
Inferno Dragon Mortar Goblin Curse Little Prince
Earthquake Royal Recruits Battle Healer
Inferno Dragon Mortar Royal Recruits Goblin Curse
Royal Recruits Battle Healer Little Prince
Goblin Curse Royal Recruits Earthquake
Inferno Dragon Goblin Curse
Mortar Royal Recruits Earthquake Battle Healer Goblin Curse
Mortar Royal Recruits Earthquake Goblin Curse
Royal Recruits Inferno Dragon Mortar Goblin Curse
Mortar Royal Recruits Goblin Curse Inferno Dragon
Mortar Royal Recruits
Mortar Royal Recruits Battle Healer Little Prince
Mortar Earthquake Royal Recruits Battle Healer Goblin Curse Inferno Dragon Little Prince
Mortar Royal Recruits Goblin Curse Inferno Dragon
Royal Recruits Earthquake Battle Healer Goblin Curse Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer
Mortar Battle Healer Inferno Dragon
Royal Recruits Battle Healer
Royal Recruits Battle Healer
Royal Recruits Battle Healer Goblin Curse Inferno Dragon
Goblin Curse
Royal Recruits Battle Healer
Royal Recruits Battle Healer Goblin Curse Inferno Dragon
Royal Recruits Mortar Inferno Dragon
Royal Recruits Goblin Curse Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits
Royal Recruits Goblin Curse
Royal Recruits Goblin Curse
Royal Recruits Mortar Battle Healer Inferno Dragon Little Prince
Royal Recruits Earthquake Battle Healer Goblin Curse Inferno Dragon
Mortar
Mortar Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Royal Recruits
Mortar Goblin Curse
Earthquake
Earthquake Royal Recruits
Mortar Earthquake Goblin Curse
Goblin Curse
Mortar Earthquake
Earthquake Goblin Curse
Mortar
Mortar Royal Recruits Earthquake
Goblin Curse
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar Royal Recruits
Mortar Earthquake
Mortar Earthquake
Mortar Earthquake Goblin Curse Little Prince
Earthquake
Earthquake Mortar Royal Recruits
Earthquake Goblin Curse Mortar Little Prince
Inferno Dragon
Mortar Earthquake
Mortar
Mortar Goblin Curse
Goblin Curse Little Prince
Mortar Earthquake
Earthquake Goblin Curse
Earthquake Royal Recruits
Goblin Curse
Mortar Earthquake
Royal Recruits
Royal Recruits
Mortar Royal Recruits Little Prince
Inferno Dragon
Mortar

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