My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Bandit Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Drill Bandit Night Witch
Giant Snowball
Musketeer Royal Hogs Baby Dragon Goblin Drill Night Witch
Zap
Royal Hogs Goblin Drill Bandit Night Witch
Barbarian Barrel
Musketeer Royal Hogs Goblin Drill Bandit Electro Wizard Night Witch
The Log
Musketeer Royal Hogs Goblin Drill Bandit
Earthquake
Royal Hogs Goblin Drill
Arrows
Royal Hogs Goblin Drill Night Witch
Royal Delivery
Musketeer Royal Hogs Baby Dragon Goblin Drill Bandit Electro Wizard Night Witch
Fireball
Musketeer Royal Hogs Baby Dragon Goblin Drill Bandit Electro Wizard Night Witch
Poison
Musketeer Royal Hogs Goblin Drill Electro Wizard Night Witch
Lightning
Musketeer Baby Dragon Bandit Electro Wizard Night Witch
Rocket
Musketeer Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Goblin Drill Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Musketeer Baby Dragon Goblin Drill Electro Wizard Night Witch Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Musketeer Baby Dragon Goblin Drill

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Royal Hogs Baby Dragon Bandit Mega Knight
Royal Hogs
Musketeer Bandit Electro Wizard Mega Knight
Baby Dragon
Musketeer Bandit Electro Wizard Mega Knight
Goblin Drill
Bandit Mega Knight
Bandit
Musketeer Royal Hogs Baby Dragon Goblin Drill Electro Wizard Mega Knight
Electro Wizard
Royal Hogs Baby Dragon Bandit Mega Knight
Night Witch
Mega Knight
Mega Knight
Musketeer Royal Hogs Baby Dragon Goblin Drill Bandit Electro Wizard Night Witch

Defense Synergies 0 13

Musketeer
Baby Dragon Goblin Drill Bandit Electro Wizard Mega Knight
Royal Hogs
Baby Dragon
Musketeer Bandit Mega Knight
Goblin Drill
Musketeer Electro Wizard
Bandit
Musketeer Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Musketeer Goblin Drill Bandit Night Witch Mega Knight
Night Witch
Electro Wizard Mega Knight
Mega Knight
Musketeer Baby Dragon Bandit Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Electro Wizard
Musketeer Goblin Drill Bandit Electro Wizard Night Witch Mega Knight
Mega Knight Musketeer Goblin Drill Bandit Electro Wizard Night Witch
Night Witch Musketeer Goblin Drill Bandit Electro Wizard Mega Knight
Mega Knight
Musketeer Baby Dragon Bandit Electro Wizard Night Witch Mega Knight
Musketeer Electro Wizard Baby Dragon Night Witch
Musketeer Baby Dragon Bandit Electro Wizard Mega Knight
Musketeer Goblin Drill Night Witch
Musketeer Bandit Electro Wizard Night Witch Mega Knight
Electro Wizard Musketeer Baby Dragon Goblin Drill Bandit Night Witch Mega Knight
Musketeer Baby Dragon Electro Wizard Night Witch
Goblin Drill Night Witch Mega Knight Musketeer Bandit Electro Wizard
Mega Knight Baby Dragon Goblin Drill Electro Wizard Night Witch
Goblin Drill Bandit Electro Wizard Mega Knight
Goblin Drill Bandit Electro Wizard Mega Knight
Mega Knight Musketeer Goblin Drill Electro Wizard Night Witch
Mega Knight Musketeer Baby Dragon Goblin Drill Bandit Electro Wizard Night Witch
Baby Dragon Goblin Drill Musketeer Bandit Electro Wizard Mega Knight
Musketeer Goblin Drill Electro Wizard
Mega Knight Musketeer Baby Dragon Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Musketeer Baby Dragon Mega Knight
Bandit Mega Knight Musketeer Electro Wizard
Mega Knight Musketeer Bandit Electro Wizard Night Witch
Musketeer Goblin Drill Bandit Night Witch Mega Knight
Musketeer Baby Dragon Electro Wizard
Musketeer Bandit Electro Wizard Night Witch
Mega Knight
Electro Wizard Mega Knight Baby Dragon Bandit
Musketeer Goblin Drill
Mega Knight Musketeer
Mega Knight Electro Wizard
Mega Knight Bandit Night Witch
Musketeer Baby Dragon Mega Knight
Electro Wizard Musketeer Baby Dragon Goblin Drill Night Witch
Mega Knight Musketeer Baby Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Goblin Drill Bandit
Musketeer Baby Dragon Bandit Electro Wizard
Baby Dragon Goblin Drill Bandit
Musketeer
Baby Dragon Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Bandit
Musketeer Electro Wizard Night Witch
Musketeer Bandit Electro Wizard
Musketeer Baby Dragon
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon
Musketeer Baby Dragon Goblin Drill Bandit
Musketeer Baby Dragon Bandit Mega Knight
Night Witch
Musketeer Baby Dragon Bandit Electro Wizard Mega Knight
Baby Dragon Mega Knight
Musketeer Baby Dragon Night Witch Mega Knight
Musketeer
Musketeer Baby Dragon Goblin Drill
Baby Dragon Mega Knight
Musketeer Baby Dragon Bandit Electro Wizard
Musketeer Baby Dragon Bandit Mega Knight
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Electro Wizard Night Witch
Electro Wizard Musketeer
Night Witch
Musketeer Bandit Night Witch Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Musketeer Bandit Night Witch
Musketeer Baby Dragon Electro Wizard
Musketeer Baby Dragon Electro Wizard Mega Knight
Musketeer Baby Dragon
Musketeer Mega Knight
Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard
Musketeer Baby Dragon Bandit Electro Wizard Mega Knight
Mega Knight

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