My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Prince Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Prince Miner Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Miner Inferno Dragon Little Prince
Zap
Bats Skeleton Barrel Prince Inferno Dragon Little Prince
Barbarian Barrel
Skeleton Barrel Little Prince
The Log
Skeleton Barrel Prince Little Prince
Earthquake
Arrows
Bats Skeleton Barrel Little Prince
Royal Delivery
Bats Skeleton Barrel Prince Miner Inferno Dragon Little Prince
Fireball
Skeleton Barrel Inferno Dragon Little Prince
Poison
Bats Skeleton Barrel Little Prince
Lightning
Prince Inferno Dragon Little Prince
Rocket
Prince Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Prince Miner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Miner Little Prince Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Miner

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Mega Knight Prince Inferno Dragon
Skeleton Barrel
Bats Miner Prince Inferno Dragon Mega Knight
Prince
Mega Knight Bats Skeleton Barrel The Log Miner Little Prince
The Log
Prince Miner Mega Knight Little Prince
Miner
Bats Skeleton Barrel Prince The Log Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel Miner
Mega Knight
Bats Prince Inferno Dragon Skeleton Barrel The Log Miner
Little Prince
Prince The Log

Defense Synergies 1 11

Bats
Prince The Log Inferno Dragon Mega Knight
Skeleton Barrel
Mega Knight
Prince
The Log Bats
The Log
Prince Bats Miner Inferno Dragon Mega Knight Little Prince
Miner
The Log Mega Knight
Inferno Dragon
Bats The Log Mega Knight
Mega Knight
Bats Skeleton Barrel The Log Miner Inferno Dragon
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
Inferno Dragon Bats Prince The Log Mega Knight
Prince Mega Knight Bats Inferno Dragon
Prince Inferno Dragon Bats Mega Knight
Prince The Log Mega Knight
The Log Bats Mega Knight
Bats Inferno Dragon Little Prince
Skeleton Barrel The Log Mega Knight
Inferno Dragon Prince
Prince Miner Mega Knight Little Prince
Bats The Log Mega Knight
Inferno Dragon Bats
Prince Mega Knight Bats The Log
Mega Knight Bats Prince The Log
Inferno Dragon Prince Mega Knight
Prince The Log Inferno Dragon Mega Knight
Mega Knight Bats Prince
Mega Knight Bats Prince The Log Little Prince
The Log Bats Inferno Dragon Mega Knight Little Prince
Prince Inferno Dragon
Mega Knight Bats Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince
Skeleton Barrel Prince The Log Miner Inferno Dragon Mega Knight
Mega Knight Bats Prince The Log
Prince Mega Knight Bats The Log
Prince Inferno Dragon Mega Knight
Bats Skeleton Barrel
Prince Bats
Mega Knight Prince Inferno Dragon
Mega Knight Bats Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Prince
Mega Knight Prince The Log
Prince Mega Knight
Mega Knight
Bats Prince The Log Inferno Dragon Little Prince
Bats Mega Knight The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log Miner
Skeleton Barrel The Log Miner
Skeleton Barrel Prince The Log
The Log Mega Knight
Bats Skeleton Barrel
The Log
The Log Skeleton Barrel
The Log Miner Skeleton Barrel
Bats Prince
Miner Skeleton Barrel Prince The Log
Skeleton Barrel The Log Miner
Skeleton Barrel
Skeleton Barrel Prince The Log
Skeleton Barrel The Log
Skeleton Barrel The Log Mega Knight
Bats
Skeleton Barrel Prince The Log Mega Knight
Skeleton Barrel The Log Miner Mega Knight Little Prince
Prince The Log Mega Knight
Prince The Log
Skeleton Barrel The Log
The Log Mega Knight Little Prince
Inferno Dragon
The Log Miner Skeleton Barrel
Skeleton Barrel Prince The Log Miner Mega Knight
Miner Skeleton Barrel The Log
Bats Little Prince
Bats Skeleton Barrel
The Log Miner Mega Knight
Prince Mega Knight
The Log
Skeleton Barrel Bats Prince
The Log
Miner Prince Mega Knight
The Log Skeleton Barrel
Prince Mega Knight
Bats The Log
Bats
Skeleton Barrel Prince The Log Miner Mega Knight Little Prince
Prince Inferno Dragon
Mega Knight

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