My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards
Zap
Bats Firecracker Royal Giant Guards
Barbarian Barrel
Firecracker Guards Electro Wizard
The Log
Firecracker Royal Giant Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Bats Firecracker Guards Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Guards Electro Wizard Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Guards

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Firecracker P.E.K.K.A
Firecracker
Royal Giant Bats P.E.K.K.A Mega Knight
Royal Giant
Bats Firecracker Guards The Log Electro Wizard
Guards
Royal Giant The Log
P.E.K.K.A
Electro Wizard Bats Firecracker The Log
The Log
Royal Giant Guards P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Royal Giant Mega Knight
Mega Knight
Bats Firecracker The Log Electro Wizard

Defense Synergies 2 15

Bats
Firecracker P.E.K.K.A The Log Electro Wizard Mega Knight
Firecracker
The Log Bats Guards P.E.K.K.A Electro Wizard Mega Knight
Royal Giant
Guards
Firecracker The Log Electro Wizard
P.E.K.K.A
The Log Bats Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Bats Guards Electro Wizard Mega Knight
Electro Wizard
Bats Firecracker Guards P.E.K.K.A The Log Mega Knight
Mega Knight
Bats Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
P.E.K.K.A Bats Firecracker The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Bats Firecracker Guards Electro Wizard Mega Knight
Firecracker P.E.K.K.A The Log Mega Knight
The Log Bats Firecracker Guards Electro Wizard Mega Knight
Bats Electro Wizard Firecracker
P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
Guards Firecracker Electro Wizard Mega Knight
Bats Guards Electro Wizard Firecracker The Log Mega Knight
Bats Firecracker Electro Wizard
P.E.K.K.A Mega Knight Bats Guards The Log Electro Wizard
Mega Knight Bats Firecracker Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Bats Firecracker P.E.K.K.A Electro Wizard
Mega Knight Bats Firecracker Guards The Log Electro Wizard
The Log Bats Firecracker Guards Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Bats Firecracker Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Firecracker The Log Mega Knight
Guards P.E.K.K.A Mega Knight Bats The Log Electro Wizard
Guards P.E.K.K.A Mega Knight Bats The Log Electro Wizard
P.E.K.K.A Guards Mega Knight
Firecracker Bats Electro Wizard
Guards P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Bats Firecracker The Log
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Bats Guards
P.E.K.K.A Mega Knight Guards The Log Electro Wizard
P.E.K.K.A Mega Knight Guards
Firecracker Mega Knight
Guards Electro Wizard Bats Firecracker P.E.K.K.A The Log
Bats Mega Knight Firecracker P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Guards Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker Guards
The Log Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker The Log
Electro Wizard Bats Guards
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker Guards The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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