My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Goblin Cage Giant Goblin Hut Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant
Giant Snowball
Goblin Hut
Zap
Royal Giant Goblin Hut Goblin Giant
Barbarian Barrel
Goblin Cage Bomb Tower Goblin Hut
The Log
Royal Giant Goblin Cage Goblin Hut
Earthquake
Goblin Cage Bomb Tower Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Cage Goblin Hut
Fireball
Goblin Cage Bomb Tower Goblin Hut
Poison
Goblin Cage Bomb Tower Goblin Hut
Lightning
Ice Golem Goblin Cage Bomb Tower Goblin Hut
Rocket
Bomb Tower Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bomb Tower Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Cage Bomb Tower Giant Goblin Hut Royal Giant Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Golem Goblin Cage Bomb Tower Giant

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Ice Golem Goblin Hut Rocket
Ice Golem
Royal Giant Goblin Hut
Goblin Cage
Giant Goblin Hut
Bomb Tower
Giant
Goblin Cage Goblin Hut Rocket
Goblin Hut
Royal Giant Ice Golem Goblin Cage Giant Goblin Giant
Rocket
Royal Giant Giant
Goblin Giant
Goblin Hut

Defense Synergies 1 1

Royal Giant
Ice Golem
Bomb Tower Goblin Hut
Goblin Cage
Bomb Tower
Ice Golem
Giant
Goblin Hut
Ice Golem
Rocket
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Goblin Cage Goblin Hut Goblin Giant
Bomb Tower Goblin Cage Goblin Hut
Goblin Cage Bomb Tower Goblin Hut Rocket
Goblin Cage Bomb Tower Goblin Hut
Goblin Cage Bomb Tower Rocket
Bomb Tower
Rocket Goblin Cage Bomb Tower Goblin Hut
Rocket Ice Golem Goblin Cage Bomb Tower Goblin Giant
Goblin Cage Bomb Tower Goblin Hut
Ice Golem
Ice Golem Bomb Tower Goblin Hut Goblin Giant
Goblin Hut
Goblin Cage Bomb Tower Goblin Hut Rocket
Bomb Tower Rocket Goblin Cage Goblin Hut
Goblin Cage Bomb Tower Goblin Hut
Bomb Tower Rocket Goblin Cage Goblin Hut
Bomb Tower Goblin Cage Goblin Hut
Goblin Cage Bomb Tower Goblin Hut
Goblin Cage Bomb Tower Ice Golem Goblin Hut
Goblin Cage Bomb Tower Goblin Hut
Bomb Tower Goblin Giant
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Goblin Cage Goblin Hut
Ice Golem Bomb Tower Rocket
Ice Golem Goblin Cage Bomb Tower Goblin Hut Rocket Goblin Giant
Rocket Ice Golem Goblin Cage Goblin Giant
Goblin Cage Goblin Hut Goblin Giant
Rocket Ice Golem Bomb Tower Goblin Hut Goblin Giant
Rocket Ice Golem Goblin Cage Bomb Tower Goblin Hut Goblin Giant
Goblin Cage Bomb Tower Goblin Giant
Goblin Cage Rocket Ice Golem Bomb Tower Goblin Hut
Goblin Cage Goblin Hut Goblin Giant
Goblin Cage Bomb Tower Goblin Hut
Rocket Goblin Cage Goblin Giant
Rocket Ice Golem Goblin Cage Bomb Tower Goblin Giant
Goblin Cage Bomb Tower
Goblin Hut Ice Golem Goblin Cage Bomb Tower Rocket Goblin Giant
Ice Golem Goblin Cage Bomb Tower Goblin Hut
Goblin Cage Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Rocket Goblin Hut Goblin Giant
Ice Golem Rocket
Rocket
Ice Golem Rocket Goblin Giant
Ice Golem
Rocket
Rocket
Rocket
Rocket Ice Golem Goblin Hut
Rocket
Ice Golem Goblin Hut
Rocket Goblin Hut
Goblin Hut Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Ice Golem
Rocket
Ice Golem
Rocket Goblin Hut
Rocket
Rocket
Rocket
Goblin Hut Rocket
Rocket
Rocket
Ice Golem
Rocket
Rocket
Rocket
Rocket Goblin Giant
Rocket

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