My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Musketeer Goblin Barrel Lumberjack
Zap
Royal Giant Goblin Barrel
Barbarian Barrel
Musketeer Bomb Tower Goblin Barrel Lumberjack
The Log
Royal Giant Musketeer Goblin Barrel Lumberjack
Earthquake
Bomb Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Goblin Barrel Lumberjack
Fireball
Musketeer Bomb Tower Goblin Barrel Lumberjack
Poison
Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower Lumberjack
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Barrel Musketeer Bomb Tower Lumberjack Golden Knight Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Goblin Barrel Musketeer Bomb Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Barbarian Barrel Goblin Barrel Musketeer Rocket Lumberjack
Musketeer
Royal Giant Barbarian Barrel Lumberjack
Bomb Tower
Rocket
Royal Giant
Barbarian Barrel
Royal Giant Musketeer Goblin Barrel Lumberjack
Goblin Barrel
Royal Giant Barbarian Barrel Lumberjack Golden Knight
Lumberjack
Royal Giant Musketeer Barbarian Barrel Goblin Barrel
Golden Knight
Goblin Barrel

Defense Synergies 2 4

Royal Giant
Musketeer
Lumberjack Bomb Tower Barbarian Barrel Golden Knight
Bomb Tower
Barbarian Barrel Musketeer
Rocket
Barbarian Barrel
Bomb Tower Musketeer Lumberjack
Goblin Barrel
Lumberjack
Musketeer Barbarian Barrel
Golden Knight
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Barbarian Barrel Golden Knight
Bomb Tower Lumberjack Musketeer
Bomb Tower Rocket Lumberjack Musketeer
Bomb Tower Lumberjack Musketeer
Bomb Tower Rocket Barbarian Barrel Lumberjack
Barbarian Barrel Musketeer Bomb Tower Lumberjack
Musketeer Rocket Bomb Tower
Rocket Musketeer Bomb Tower Barbarian Barrel Golden Knight
Musketeer Bomb Tower Lumberjack
Musketeer Barbarian Barrel Lumberjack
Musketeer Bomb Tower Barbarian Barrel Lumberjack
Musketeer
Bomb Tower Lumberjack Musketeer Rocket
Bomb Tower Rocket Barbarian Barrel Lumberjack Golden Knight
Bomb Tower Lumberjack
Bomb Tower Rocket Lumberjack
Bomb Tower Musketeer Lumberjack
Bomb Tower Musketeer Barbarian Barrel Lumberjack Golden Knight
Bomb Tower Barbarian Barrel Musketeer Lumberjack
Musketeer Bomb Tower Lumberjack
Musketeer Bomb Tower Barbarian Barrel Lumberjack
Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Barbarian Barrel
Musketeer Bomb Tower Rocket Barbarian Barrel Lumberjack
Lumberjack Musketeer Bomb Tower Rocket Golden Knight
Rocket Lumberjack Musketeer Barbarian Barrel
Musketeer Lumberjack
Rocket Musketeer Bomb Tower
Rocket Musketeer Bomb Tower Lumberjack
Bomb Tower Lumberjack
Rocket Bomb Tower Barbarian Barrel
Musketeer
Musketeer Bomb Tower Lumberjack Golden Knight
Rocket
Rocket Bomb Tower Lumberjack Golden Knight
Musketeer Bomb Tower
Musketeer Bomb Tower Rocket Barbarian Barrel Lumberjack Golden Knight
Musketeer Bomb Tower Barbarian Barrel Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Barbarian Barrel Golden Knight
Musketeer Barbarian Barrel Golden Knight
Rocket Barbarian Barrel
Musketeer Rocket Barbarian Barrel
Rocket Barbarian Barrel
Musketeer Rocket
Musketeer
Barbarian Barrel
Golden Knight
Rocket Musketeer Lumberjack
Rocket Musketeer Barbarian Barrel Golden Knight
Musketeer Rocket
Rocket Musketeer Barbarian Barrel Golden Knight
Musketeer Rocket Barbarian Barrel
Musketeer Barbarian Barrel
Rocket Musketeer Barbarian Barrel Golden Knight
Musketeer Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket
Rocket Musketeer Barbarian Barrel
Rocket Barbarian Barrel Golden Knight
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer Barbarian Barrel
Barbarian Barrel
Musketeer Barbarian Barrel Golden Knight
Musketeer Golden Knight
Rocket Musketeer Barbarian Barrel Golden Knight
Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Musketeer Rocket Barbarian Barrel
Rocket Musketeer
Barbarian Barrel
Musketeer Rocket Lumberjack
Musketeer
Rocket
Musketeer
Musketeer Rocket Golden Knight
Musketeer Rocket
Musketeer Rocket Barbarian Barrel Golden Knight
Rocket

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