My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Bad
Synergy
Godly!
Versatility
Bad
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Giant Wall Breakers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Giant Wall Breakers Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Giant Wall Breakers Graveyard
Giant Snowball
Musketeer Hog Rider Wall Breakers Graveyard
Zap
Royal Giant Wall Breakers Graveyard
Barbarian Barrel
Musketeer Wall Breakers Graveyard
The Log
Royal Giant Musketeer Hog Rider Wall Breakers Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Wall Breakers Graveyard
Royal Delivery
Musketeer Hog Rider Wall Breakers Graveyard
Fireball
Musketeer Hog Rider Wall Breakers
Poison
Musketeer Graveyard
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Musketeer Hog Rider Freeze Golden Knight Giant Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Musketeer Hog Rider Freeze

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Musketeer Hog Rider
Musketeer
Hog Rider Giant Royal Giant Graveyard
Hog Rider
Musketeer Freeze Royal Giant Giant Graveyard Golden Knight
Giant
Musketeer Graveyard Hog Rider
Wall Breakers
Freeze
Hog Rider Graveyard
Graveyard
Giant Freeze Musketeer Hog Rider Golden Knight
Golden Knight
Hog Rider Graveyard

Defense Synergies 0 1

Royal Giant
Musketeer
Golden Knight
Hog Rider
Giant
Wall Breakers
Freeze
Graveyard
Golden Knight
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Golden Knight
Musketeer
Musketeer Freeze
Musketeer
Freeze Musketeer
Musketeer Freeze
Musketeer Golden Knight
Musketeer
Musketeer
Musketeer Freeze
Musketeer
Musketeer Freeze
Freeze Golden Knight
Freeze
Musketeer
Musketeer Golden Knight
Freeze Musketeer
Musketeer
Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Musketeer
Musketeer Golden Knight
Musketeer
Musketeer
Musketeer Freeze
Musketeer
Freeze
Musketeer
Musketeer Golden Knight
Golden Knight
Musketeer
Musketeer Freeze Golden Knight
Musketeer Freeze Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Golden Knight
Musketeer Golden Knight
Musketeer Freeze
Musketeer Freeze
Musketeer
Freeze
Golden Knight
Musketeer
Musketeer Golden Knight
Musketeer
Musketeer Golden Knight
Musketeer Freeze
Musketeer
Musketeer Golden Knight
Musketeer
Freeze
Musketeer
Golden Knight
Musketeer
Musketeer
Musketeer
Freeze
Musketeer Golden Knight
Musketeer Golden Knight
Musketeer Golden Knight
Musketeer
Musketeer Freeze
Musketeer
Freeze
Musketeer Freeze
Musketeer
Freeze
Musketeer
Musketeer
Musketeer
Musketeer Freeze Golden Knight
Musketeer
Musketeer Freeze Golden Knight

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