My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Wizard Balloon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Mini P.E.K.K.A Balloon Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Guards Balloon Mighty Miner
Giant Snowball
Royal Recruits Guards Balloon Mighty Miner
Zap
Royal Giant Guards Balloon Mighty Miner
Barbarian Barrel
Royal Recruits Wizard Guards
The Log
Royal Giant Royal Recruits Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Royal Recruits Guards
Royal Delivery
Royal Recruits Mini P.E.K.K.A Wizard Guards Balloon
Fireball
Wizard Balloon Mighty Miner
Poison
Royal Recruits Wizard Guards Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Mighty Miner
Rocket
Wizard Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Guards Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fireball Mini P.E.K.K.A Mighty Miner Wizard Balloon Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Fireball Mini P.E.K.K.A Mighty Miner

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Wizard Guards
Royal Recruits
Fireball
Royal Giant
Mini P.E.K.K.A
Wizard
Wizard
Royal Giant Mini P.E.K.K.A Balloon
Guards
Royal Giant
Balloon
Wizard
Mighty Miner

Defense Synergies 0 5

Royal Giant
Royal Recruits
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Wizard Guards
Wizard
Mini P.E.K.K.A Guards Mighty Miner
Guards
Mini P.E.K.K.A Wizard
Balloon
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard
Mini P.E.K.K.A Royal Recruits
Mini P.E.K.K.A Royal Recruits
Royal Recruits Mini P.E.K.K.A Guards
Royal Recruits Fireball Mini P.E.K.K.A
Fireball Guards
Fireball Wizard
Royal Recruits Fireball
Mini P.E.K.K.A Mighty Miner Royal Recruits
Guards Royal Recruits Mini P.E.K.K.A
Guards Royal Recruits Fireball Wizard
Fireball Wizard
Royal Recruits Mini P.E.K.K.A Fireball Wizard Guards
Fireball Wizard Royal Recruits Mini P.E.K.K.A Guards
Royal Recruits Mini P.E.K.K.A
Royal Recruits Fireball Mini P.E.K.K.A
Wizard Royal Recruits Fireball Mini P.E.K.K.A
Fireball Royal Recruits Wizard Guards
Wizard Royal Recruits Fireball Guards
Mini P.E.K.K.A Royal Recruits
Royal Recruits Wizard Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Guards Fireball
Fireball Mini P.E.K.K.A Wizard
Royal Recruits Guards Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Guards Fireball
Royal Recruits Mini P.E.K.K.A Guards Mighty Miner
Fireball Wizard
Royal Recruits Mini P.E.K.K.A Guards Fireball
Mini P.E.K.K.A Mighty Miner Royal Recruits
Royal Recruits Fireball Mini P.E.K.K.A
Royal Recruits Guards
Royal Recruits Mini P.E.K.K.A Guards
Royal Recruits Fireball Guards
Royal Recruits Mini P.E.K.K.A Fireball Wizard Guards
Royal Recruits Wizard Fireball
Royal Recruits Guards Fireball Mini P.E.K.K.A Mighty Miner
Royal Recruits Fireball Mini P.E.K.K.A Wizard Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Guards
Fireball
Fireball
Royal Recruits Fireball Guards
Fireball Wizard
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Guards
Royal Recruits Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Royal Recruits Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball Wizard
Royal Recruits Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Mighty Miner
Fireball Wizard
Royal Recruits Fireball Guards
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Royal Recruits
Royal Recruits Fireball Guards
Fireball
Royal Recruits Fireball
Fireball Wizard

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