My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Elixir Collector Baby Dragon Witch X-Bow Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Baby Dragon Witch
Zap
Royal Giant Witch X-Bow
Barbarian Barrel
Valkyrie Witch X-Bow Electro Wizard
The Log
Royal Giant Witch X-Bow
Earthquake
Elixir Collector Witch X-Bow
Arrows
Witch
Royal Delivery
Valkyrie Baby Dragon Witch Electro Wizard
Fireball
Elixir Collector Baby Dragon Witch X-Bow Electro Wizard
Poison
Elixir Collector Witch X-Bow Electro Wizard
Lightning
Valkyrie Elixir Collector Baby Dragon Witch X-Bow Electro Wizard
Rocket
Valkyrie Elixir Collector Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Baby Dragon Electro Wizard Witch Royal Giant Elixir Collector X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Baby Dragon Electro Wizard Witch

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Baby Dragon Witch Electro Wizard
Valkyrie
Baby Dragon Witch X-Bow Electro Wizard
Elixir Collector
Baby Dragon
Royal Giant Valkyrie Witch Electro Wizard Mega Knight
Witch
Royal Giant Valkyrie Baby Dragon Mega Knight
X-Bow
Valkyrie
Electro Wizard
Royal Giant Valkyrie Baby Dragon Mega Knight
Mega Knight
Baby Dragon Witch Electro Wizard

Defense Synergies 0 10

Royal Giant
Valkyrie
Baby Dragon Witch X-Bow Electro Wizard
Elixir Collector
Baby Dragon
Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Electro Wizard Mega Knight
X-Bow
Valkyrie Electro Wizard
Electro Wizard
Valkyrie Witch X-Bow Mega Knight
Mega Knight
Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon X-Bow Electro Wizard
Valkyrie Witch X-Bow Electro Wizard Mega Knight
Witch Mega Knight Valkyrie Electro Wizard
Witch Valkyrie Electro Wizard Mega Knight
Valkyrie X-Bow Mega Knight
Valkyrie Baby Dragon X-Bow Electro Wizard Mega Knight
Electro Wizard Baby Dragon Witch X-Bow
Valkyrie Baby Dragon X-Bow Electro Wizard Mega Knight
Witch X-Bow
Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Baby Dragon X-Bow Mega Knight
Baby Dragon Witch Electro Wizard
Mega Knight Valkyrie Witch X-Bow Electro Wizard
Valkyrie Mega Knight Baby Dragon Witch X-Bow Electro Wizard
X-Bow Electro Wizard Mega Knight
X-Bow Electro Wizard Mega Knight
Mega Knight Valkyrie Witch X-Bow Electro Wizard
Mega Knight Valkyrie Baby Dragon Witch X-Bow Electro Wizard
Valkyrie Baby Dragon Witch Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch X-Bow Electro Wizard
Electro Wizard Valkyrie Baby Dragon X-Bow Mega Knight
Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight X-Bow Electro Wizard
Valkyrie Witch Mega Knight
Baby Dragon Witch Electro Wizard
Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Baby Dragon Witch X-Bow
Witch
Mega Knight Valkyrie Witch
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Witch
Valkyrie Baby Dragon Witch Mega Knight
Witch Electro Wizard Valkyrie Baby Dragon X-Bow
Valkyrie Mega Knight Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon X-Bow
Baby Dragon X-Bow Electro Wizard
Baby Dragon X-Bow
Valkyrie
Valkyrie Baby Dragon Mega Knight
Baby Dragon Witch
Baby Dragon Witch
X-Bow Baby Dragon
X-Bow
X-Bow Electro Wizard
Valkyrie X-Bow Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon X-Bow
Baby Dragon X-Bow
X-Bow Baby Dragon Witch
Baby Dragon X-Bow Mega Knight
Baby Dragon X-Bow Electro Wizard Mega Knight
Valkyrie Baby Dragon Witch X-Bow Mega Knight
Baby Dragon X-Bow Mega Knight
X-Bow
Baby Dragon X-Bow
Valkyrie Baby Dragon Witch Mega Knight
Witch
X-Bow Baby Dragon Witch Electro Wizard
Baby Dragon Witch X-Bow Mega Knight
Baby Dragon X-Bow
Baby Dragon Witch X-Bow Electro Wizard
Electro Wizard Witch
X-Bow Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Witch X-Bow
Baby Dragon Witch Electro Wizard
Valkyrie Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Mega Knight
Baby Dragon Witch Electro Wizard
Witch Electro Wizard
Baby Dragon Witch X-Bow Electro Wizard Mega Knight

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