My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Executioner Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Executioner Giant Skeleton Inferno Dragon Magic Archer Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Zappies Inferno Dragon
Zap
Royal Giant Zappies Inferno Dragon Sparky
Barbarian Barrel
Zappies Executioner Giant Skeleton Magic Archer Sparky
The Log
Royal Giant Zappies Giant Skeleton Sparky
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Executioner Giant Skeleton Inferno Dragon Magic Archer Sparky
Fireball
Zappies Executioner Inferno Dragon Magic Archer Sparky
Poison
Zappies Executioner Magic Archer Sparky
Lightning
Executioner Inferno Dragon Magic Archer Sparky
Rocket
Executioner Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zappies Inferno Dragon Magic Archer Golden Knight Executioner Royal Giant Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zappies Inferno Dragon Magic Archer Golden Knight

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Zappies Executioner Giant Skeleton Magic Archer Sparky
Zappies
Royal Giant Giant Skeleton
Executioner
Royal Giant
Giant Skeleton
Royal Giant Zappies Magic Archer Sparky
Inferno Dragon
Magic Archer
Royal Giant Giant Skeleton Golden Knight
Sparky
Royal Giant Giant Skeleton Golden Knight
Golden Knight
Magic Archer Sparky

Defense Synergies 0 5

Royal Giant
Zappies
Giant Skeleton Golden Knight
Executioner
Giant Skeleton
Giant Skeleton
Zappies Executioner Magic Archer
Inferno Dragon
Magic Archer
Giant Skeleton
Sparky
Golden Knight
Golden Knight
Zappies Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Executioner Magic Archer Sparky Golden Knight
Inferno Dragon Sparky Zappies Executioner
Sparky Zappies Executioner Giant Skeleton Inferno Dragon
Inferno Dragon Sparky Zappies
Giant Skeleton Sparky
Zappies Executioner Magic Archer
Inferno Dragon Zappies Executioner Magic Archer
Giant Skeleton Magic Archer Sparky Golden Knight
Zappies Inferno Dragon Sparky
Zappies Giant Skeleton Sparky
Executioner Zappies Giant Skeleton Magic Archer
Executioner Inferno Dragon Zappies Magic Archer
Sparky Zappies Giant Skeleton
Executioner Sparky Zappies Magic Archer Golden Knight
Inferno Dragon Sparky Zappies
Zappies Inferno Dragon Sparky
Sparky Zappies Executioner
Zappies Executioner Magic Archer Golden Knight
Executioner Zappies Giant Skeleton Inferno Dragon Magic Archer
Sparky Zappies Inferno Dragon
Zappies Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Giant Skeleton Sparky
Executioner Inferno Dragon Magic Archer
Zappies Giant Skeleton Sparky Golden Knight
Giant Skeleton Zappies Sparky
Giant Skeleton Zappies Executioner Inferno Dragon Sparky
Executioner Zappies Magic Archer
Sparky Zappies Giant Skeleton
Giant Skeleton Zappies Inferno Dragon Sparky
Giant Skeleton Zappies Inferno Dragon Magic Archer Sparky
Zappies Inferno Dragon Sparky
Inferno Dragon Zappies Giant Skeleton Sparky Golden Knight
Giant Skeleton
Giant Skeleton Zappies Executioner Sparky Golden Knight
Zappies Executioner Magic Archer Sparky
Zappies Sparky Executioner Giant Skeleton Inferno Dragon Magic Archer Golden Knight
Executioner Zappies Giant Skeleton Inferno Dragon Magic Archer Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton Sparky Golden Knight
Executioner Magic Archer Golden Knight
Giant Skeleton Magic Archer Sparky
Giant Skeleton Sparky
Executioner Magic Archer Sparky
Executioner Magic Archer
Executioner Magic Archer Sparky
Executioner Magic Archer
Golden Knight
Sparky
Magic Archer Sparky Golden Knight
Executioner Magic Archer
Executioner Magic Archer Sparky Golden Knight
Magic Archer
Magic Archer Sparky
Executioner Magic Archer Sparky Golden Knight
Magic Archer Executioner Sparky
Sparky
Sparky
Executioner Magic Archer Sparky
Magic Archer Golden Knight
Giant Skeleton Magic Archer Sparky
Sparky
Executioner Magic Archer Sparky
Inferno Dragon
Executioner Magic Archer Sparky Golden Knight
Magic Archer Sparky Golden Knight
Magic Archer Sparky Golden Knight
Executioner Magic Archer Sparky
Zappies
Sparky
Magic Archer Sparky
Zappies Magic Archer Sparky
Giant Skeleton Sparky
Magic Archer Sparky
Zappies Magic Archer
Zappies Executioner Magic Archer
Executioner Magic Archer Sparky
Executioner Magic Archer
Giant Skeleton Sparky
Executioner Sparky
Zappies Giant Skeleton Magic Archer Sparky Golden Knight
Zappies Executioner Magic Archer
Executioner Giant Skeleton Magic Archer Sparky Golden Knight
Inferno Dragon Sparky
Sparky

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