My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Witch Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Prince Inferno Dragon
Giant Snowball
Baby Dragon Witch Inferno Dragon
Zap
Royal Giant Witch Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Witch
The Log
Royal Giant Elite Barbarians Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Baby Dragon Witch Prince Inferno Dragon
Fireball
Elite Barbarians Baby Dragon Witch Inferno Dragon
Poison
Witch
Lightning
Elite Barbarians Baby Dragon Witch Prince Inferno Dragon
Rocket
Elite Barbarians Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Baby Dragon Inferno Dragon Witch Prince Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Baby Dragon Inferno Dragon Witch

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Baby Dragon Witch
Elite Barbarians
Rage Royal Giant Mega Knight
Rage
Elite Barbarians Witch Prince
Baby Dragon
Royal Giant Witch Prince Inferno Dragon Mega Knight
Witch
Rage Royal Giant Baby Dragon Prince Mega Knight
Prince
Mega Knight Rage Baby Dragon Witch
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Prince Inferno Dragon Elite Barbarians Baby Dragon Witch

Defense Synergies 0 8

Royal Giant
Elite Barbarians
Mega Knight
Rage
Baby Dragon
Witch Prince Inferno Dragon Mega Knight
Witch
Baby Dragon Prince Mega Knight
Prince
Baby Dragon Witch
Inferno Dragon
Baby Dragon Mega Knight
Mega Knight
Elite Barbarians Baby Dragon Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Elite Barbarians Inferno Dragon Witch Prince Mega Knight
Witch Prince Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Witch Prince Inferno Dragon Mega Knight
Elite Barbarians Prince Mega Knight
Baby Dragon Mega Knight
Inferno Dragon Baby Dragon Witch
Baby Dragon Mega Knight
Witch Inferno Dragon Elite Barbarians Prince
Elite Barbarians Prince Mega Knight
Witch Baby Dragon Mega Knight
Inferno Dragon Baby Dragon Witch
Prince Mega Knight Elite Barbarians Witch
Mega Knight Baby Dragon Witch Prince
Elite Barbarians Inferno Dragon Prince Mega Knight
Elite Barbarians Prince Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Witch Prince
Mega Knight Elite Barbarians Baby Dragon Witch Prince
Baby Dragon Witch Inferno Dragon Mega Knight
Elite Barbarians Prince Inferno Dragon
Mega Knight Elite Barbarians Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Prince
Elite Barbarians Baby Dragon Prince Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Witch Prince
Prince Mega Knight Elite Barbarians
Elite Barbarians Witch Prince Inferno Dragon Mega Knight
Baby Dragon Witch
Prince Elite Barbarians Witch
Mega Knight Elite Barbarians Prince Inferno Dragon
Mega Knight Elite Barbarians Baby Dragon Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Witch Prince
Mega Knight Elite Barbarians Prince
Elite Barbarians Prince Mega Knight Witch
Baby Dragon Witch Mega Knight
Elite Barbarians Witch Baby Dragon Prince Inferno Dragon
Mega Knight Elite Barbarians Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Prince
Baby Dragon Mega Knight
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Elite Barbarians Prince
Prince
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon Prince
Baby Dragon Witch
Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Baby Dragon Witch Mega Knight
Baby Dragon Prince Mega Knight
Prince
Baby Dragon
Baby Dragon Witch Mega Knight
Witch Inferno Dragon
Baby Dragon Witch
Baby Dragon Witch Prince Mega Knight
Baby Dragon
Elite Barbarians Baby Dragon Witch
Witch
Elite Barbarians
Mega Knight
Prince Mega Knight
Witch Prince
Baby Dragon Witch
Baby Dragon Prince Mega Knight
Baby Dragon
Elite Barbarians Prince Mega Knight
Elite Barbarians Baby Dragon Witch
Witch
Baby Dragon Witch Prince Mega Knight
Prince Inferno Dragon
Mega Knight

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