My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Executioner Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Baby Dragon
Zap
Prince Sparky
Barbarian Barrel
Executioner Sparky
The Log
Prince Sparky
Earthquake
Arrows
Royal Delivery
Baby Dragon Prince Executioner Sparky
Fireball
Baby Dragon Executioner Sparky
Poison
Executioner Sparky
Lightning
Baby Dragon Prince Executioner Sparky Monk
Rocket
Prince Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Baby Dragon Freeze Prince Executioner Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Baby Dragon Freeze Prince Executioner Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Baby Dragon Freeze

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Sparky Prince
Tornado
Baby Dragon Executioner Sparky Freeze
Baby Dragon
Tornado Prince Sparky
Freeze
Tornado
Prince
Rage Baby Dragon
Executioner
Tornado
Sparky
Rage Tornado Baby Dragon
Monk

Defense Synergies 2 6

Rage
Tornado
Executioner Sparky Baby Dragon Prince Sparky
Baby Dragon
Tornado Prince
Freeze
Sparky
Prince
Tornado Baby Dragon Executioner
Executioner
Tornado Prince
Sparky
Tornado Tornado Freeze
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner Sparky
Sparky Prince Executioner Monk
Tornado Prince Sparky Freeze Executioner
Prince Sparky Monk
Tornado Prince Sparky Monk
Tornado Freeze Baby Dragon Executioner
Tornado Baby Dragon Freeze Executioner
Baby Dragon Sparky Monk
Sparky Tornado Prince
Tornado Prince Sparky
Executioner Tornado Baby Dragon Freeze
Executioner Tornado Baby Dragon
Prince Sparky Freeze
Executioner Sparky Tornado Baby Dragon Freeze Prince
Sparky Prince
Tornado Monk Freeze Prince Sparky
Sparky Tornado Prince Executioner
Tornado Baby Dragon Prince Executioner
Tornado Baby Dragon Freeze Executioner
Sparky Tornado Prince
Baby Dragon Prince Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Sparky
Baby Dragon Prince Executioner Monk
Prince Sparky
Prince Tornado Sparky Monk
Prince Executioner Sparky
Executioner Tornado Baby Dragon Freeze Monk
Prince Sparky
Prince Sparky
Freeze Tornado Baby Dragon Prince Sparky Monk
Sparky
Prince Sparky
Monk Tornado Prince
Prince Executioner Sparky
Baby Dragon Executioner Sparky
Sparky Tornado Baby Dragon Freeze Prince Executioner Monk
Executioner Baby Dragon Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Sparky Monk
Monk Tornado Baby Dragon Executioner
Baby Dragon Sparky
Freeze Prince Sparky
Executioner Baby Dragon Sparky
Executioner Tornado Baby Dragon Freeze Monk
Tornado Baby Dragon Executioner Sparky
Tornado Baby Dragon Freeze Executioner
Monk Tornado
Tornado Prince Sparky
Monk Tornado Prince Sparky
Monk Tornado Baby Dragon Executioner
Baby Dragon Executioner Sparky
Baby Dragon Freeze Monk
Baby Dragon Prince Sparky
Baby Dragon Executioner Sparky
Baby Dragon Executioner Sparky
Monk Tornado Freeze Sparky
Sparky
Baby Dragon Prince Executioner Sparky Monk
Tornado Baby Dragon Monk
Baby Dragon Prince Sparky Monk
Tornado
Tornado Prince Sparky Monk
Baby Dragon Monk
Tornado Freeze Baby Dragon Executioner Sparky
Tornado Baby Dragon Executioner Sparky Monk
Tornado Baby Dragon Prince Sparky Monk
Tornado Baby Dragon Sparky
Tornado Baby Dragon Executioner Sparky
Freeze
Sparky
Sparky
Freeze Sparky Monk
Prince Sparky
Sparky Monk
Freeze Prince
Tornado Baby Dragon Executioner Monk
Freeze
Baby Dragon Prince Executioner Sparky
Baby Dragon Executioner
Monk Tornado Sparky
Prince Executioner Sparky
Tornado Baby Dragon Freeze Sparky
Tornado Executioner
Tornado Baby Dragon Freeze Prince Executioner Sparky Monk

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