My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Golem Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Inferno Tower Guards Ram Rider
Barbarian Barrel
Rascals Elixir Golem Bomb Tower Inferno Tower Guards Electro Wizard
The Log
Rascals Elixir Golem Guards Ram Rider
Earthquake
Elixir Golem Bomb Tower Inferno Tower Guards
Arrows
Rascals Guards
Royal Delivery
Rascals Elixir Golem Guards Electro Wizard Ram Rider
Fireball
Rascals Elixir Golem Bomb Tower Inferno Tower Electro Wizard Ram Rider
Poison
Rascals Elixir Golem Bomb Tower Inferno Tower Guards Electro Wizard
Lightning
Bomb Tower Inferno Tower Electro Wizard Ram Rider
Rocket
Rascals Bomb Tower Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Guards Tornado Bomb Tower Electro Wizard Rascals Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Guards Tornado Bomb Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Electro Wizard Ram Rider
Elixir Golem
Tornado
Bomb Tower
Inferno Tower
Guards
Ram Rider
Tornado
Elixir Golem Ram Rider
Electro Wizard
Rascals Ram Rider
Ram Rider
Rascals Guards Tornado Electro Wizard

Defense Synergies 3 8

Rascals
Inferno Tower Tornado
Elixir Golem
Bomb Tower
Tornado Electro Wizard
Inferno Tower
Guards Electro Wizard Rascals Tornado
Guards
Inferno Tower Electro Wizard
Tornado
Bomb Tower Rascals Inferno Tower Electro Wizard Ram Rider
Electro Wizard
Inferno Tower Bomb Tower Guards Tornado Ram Rider
Ram Rider
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard Ram Rider
Bomb Tower Inferno Tower Rascals Electro Wizard Ram Rider
Bomb Tower Inferno Tower Tornado Ram Rider Rascals Electro Wizard
Bomb Tower Inferno Tower Rascals Guards Electro Wizard Ram Rider
Bomb Tower Tornado
Tornado Rascals Bomb Tower Guards Electro Wizard
Inferno Tower Tornado Electro Wizard Ram Rider Rascals Bomb Tower
Rascals Bomb Tower Inferno Tower Electro Wizard Ram Rider
Inferno Tower Rascals Bomb Tower Tornado
Guards Tornado Rascals Inferno Tower Electro Wizard
Guards Electro Wizard Rascals Bomb Tower Tornado Ram Rider
Inferno Tower Rascals Tornado Electro Wizard Ram Rider
Bomb Tower Inferno Tower Rascals Guards Electro Wizard Ram Rider
Bomb Tower Rascals Guards Tornado Electro Wizard
Inferno Tower Rascals Bomb Tower Electro Wizard Ram Rider
Bomb Tower Inferno Tower Tornado Rascals Electro Wizard Ram Rider
Bomb Tower Rascals Inferno Tower Tornado Electro Wizard
Bomb Tower Rascals Guards Tornado Electro Wizard Ram Rider
Bomb Tower Tornado Rascals Guards Electro Wizard Ram Rider
Bomb Tower Inferno Tower Tornado Electro Wizard Ram Rider
Rascals Bomb Tower Guards Electro Wizard
Inferno Tower Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Inferno Tower Electro Wizard
Electro Wizard Bomb Tower
Guards Rascals Bomb Tower Inferno Tower Electro Wizard Ram Rider
Guards Rascals Inferno Tower Tornado Electro Wizard Ram Rider
Inferno Tower Rascals Guards Ram Rider
Rascals Bomb Tower Tornado Electro Wizard Ram Rider
Rascals Guards Bomb Tower Inferno Tower Electro Wizard Ram Rider
Inferno Tower Rascals Bomb Tower
Electro Wizard Bomb Tower Inferno Tower Tornado
Inferno Tower Guards
Rascals Bomb Tower Inferno Tower Guards
Guards Tornado Electro Wizard
Rascals Bomb Tower Inferno Tower Guards Ram Rider
Rascals Bomb Tower
Rascals Inferno Tower Guards Electro Wizard Bomb Tower Tornado
Rascals Bomb Tower Inferno Tower Electro Wizard
Bomb Tower Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards
Tornado Electro Wizard Ram Rider
Rascals Guards
Tornado Ram Rider
Tornado
Tornado Ram Rider
Tornado Ram Rider
Guards Tornado Electro Wizard
Tornado Electro Wizard Ram Rider
Tornado
Tornado
Electro Wizard
Tornado
Tornado
Tornado
Tornado
Tornado Electro Wizard Ram Rider
Tornado Ram Rider
Tornado
Tornado Electro Wizard
Electro Wizard Guards
Electro Wizard
Electro Wizard Guards
Tornado Electro Wizard Ram Rider
Rascals Electro Wizard
Tornado
Rascals Guards Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard

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