My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Ice Golem Valkyrie Witch Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Ice Golem Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Witch
Zap
Royal Giant Witch Prince
Barbarian Barrel
Rascals Valkyrie Witch Electro Wizard Magic Archer
The Log
Rascals Royal Giant Witch Prince
Earthquake
Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Valkyrie Witch Prince Electro Wizard Magic Archer
Fireball
Rascals Witch Electro Wizard Magic Archer
Poison
Rascals Witch Electro Wizard Magic Archer
Lightning
Ice Golem Valkyrie Witch Prince Electro Wizard Magic Archer
Rocket
Rascals Valkyrie Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Valkyrie Electro Wizard Magic Archer Rascals Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Valkyrie Electro Wizard Magic Archer

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Prince Electro Wizard Magic Archer
Royal Giant
Ice Golem Witch Electro Wizard Magic Archer
Ice Golem
Prince Royal Giant Witch Electro Wizard Magic Archer
Valkyrie
Prince Witch Electro Wizard Magic Archer
Witch
Royal Giant Ice Golem Valkyrie Prince
Prince
Ice Golem Valkyrie Rascals Witch Electro Wizard Magic Archer
Electro Wizard
Rascals Royal Giant Ice Golem Valkyrie Prince Magic Archer
Magic Archer
Rascals Royal Giant Ice Golem Valkyrie Prince Electro Wizard

Defense Synergies 0 12

Rascals
Royal Giant
Ice Golem
Witch Electro Wizard Magic Archer
Valkyrie
Witch Prince Electro Wizard Magic Archer
Witch
Ice Golem Valkyrie Prince Electro Wizard
Prince
Valkyrie Witch Electro Wizard Magic Archer
Electro Wizard
Ice Golem Valkyrie Witch Prince Magic Archer
Magic Archer
Ice Golem Valkyrie Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Electro Wizard Magic Archer
Rascals Valkyrie Witch Prince Electro Wizard
Witch Prince Rascals Valkyrie Electro Wizard
Witch Prince Rascals Valkyrie Electro Wizard
Valkyrie Prince
Rascals Valkyrie Electro Wizard Magic Archer
Electro Wizard Rascals Witch Magic Archer
Rascals Ice Golem Valkyrie Electro Wizard Magic Archer
Witch Rascals Prince
Rascals Ice Golem Valkyrie Prince Electro Wizard
Valkyrie Witch Electro Wizard Rascals Ice Golem Magic Archer
Rascals Witch Electro Wizard Magic Archer
Prince Rascals Valkyrie Witch Electro Wizard
Valkyrie Rascals Witch Prince Electro Wizard Magic Archer
Rascals Prince Electro Wizard
Rascals Prince Electro Wizard
Rascals Valkyrie Witch Prince Electro Wizard
Rascals Valkyrie Witch Prince Electro Wizard Magic Archer
Valkyrie Witch Rascals Ice Golem Electro Wizard Magic Archer
Prince Electro Wizard
Rascals Valkyrie Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Ice Golem Witch Prince Electro Wizard
Electro Wizard Ice Golem Valkyrie Prince Magic Archer
Rascals Ice Golem Valkyrie Witch Prince Electro Wizard
Valkyrie Prince Rascals Ice Golem Electro Wizard
Rascals Valkyrie Witch Prince
Rascals Ice Golem Witch Electro Wizard Magic Archer
Rascals Prince Ice Golem Valkyrie Witch Electro Wizard
Rascals Valkyrie Prince
Electro Wizard Ice Golem Valkyrie Witch Prince Magic Archer
Witch
Rascals Valkyrie Witch Prince
Valkyrie Prince Electro Wizard
Rascals Prince Ice Golem Valkyrie Witch
Rascals Valkyrie Witch Magic Archer
Rascals Witch Electro Wizard Ice Golem Valkyrie Prince Magic Archer
Valkyrie Rascals Ice Golem Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Ice Golem Valkyrie
Electro Wizard Magic Archer
Magic Archer
Rascals Ice Golem Valkyrie Prince
Valkyrie Magic Archer
Ice Golem Witch Magic Archer
Witch Magic Archer
Ice Golem Magic Archer
Prince Electro Wizard
Valkyrie Prince Electro Wizard Magic Archer
Magic Archer
Ice Golem Magic Archer
Magic Archer
Ice Golem Prince Magic Archer
Witch Magic Archer
Magic Archer
Prince Electro Wizard Magic Archer
Valkyrie Witch Magic Archer
Prince Magic Archer
Prince
Ice Golem Valkyrie Witch Magic Archer
Witch
Witch Electro Wizard Magic Archer
Witch Prince Magic Archer
Magic Archer
Ice Golem Witch Electro Wizard Magic Archer
Electro Wizard Witch
Magic Archer
Electro Wizard Magic Archer
Prince
Magic Archer
Electro Wizard Witch Prince Magic Archer
Witch Electro Wizard Magic Archer
Rascals Valkyrie Prince Electro Wizard Magic Archer
Ice Golem Magic Archer
Prince
Rascals Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Prince Electro Wizard Magic Archer

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