My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Dark Prince Sparky
Giant Snowball
Goblin Barrel Skeleton Army Witch Princess
Zap
Goblin Barrel Skeleton Army Dark Prince Witch Princess Sparky
Barbarian Barrel
Goblin Barrel Skeleton Army Dark Prince Witch Princess Sparky
The Log
Goblin Barrel Skeleton Army Dark Prince Witch Princess Sparky
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Goblin Barrel Skeleton Army Dark Prince Witch Princess Sparky
Fireball
Goblin Barrel Skeleton Army Witch Princess Sparky
Poison
Skeleton Army Witch Princess Sparky
Lightning
Dark Prince Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Dark Prince Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Skeleton Army Dark Prince Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Goblin Barrel Skeleton Army Princess Fireball Dark Prince Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Royal Delivery Goblin Barrel Skeleton Army Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Fireball
Dark Prince Princess Sparky
Goblin Barrel
Dark Prince Skeleton Army Princess Sparky
Skeleton Army
Goblin Barrel Sparky
Dark Prince
Goblin Barrel Fireball Witch Princess Sparky
Witch
Dark Prince
Princess
Fireball Goblin Barrel Dark Prince Sparky
Sparky
Fireball Goblin Barrel Skeleton Army Dark Prince Princess

Defense Synergies 0 12

Royal Delivery
Fireball Skeleton Army Dark Prince Witch Princess Sparky
Fireball
Royal Delivery Dark Prince Princess
Goblin Barrel
Skeleton Army
Royal Delivery Princess Sparky
Dark Prince
Royal Delivery Fireball Witch Princess
Witch
Royal Delivery Dark Prince
Princess
Royal Delivery Fireball Skeleton Army Dark Prince
Sparky
Royal Delivery Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Sparky
Skeleton Army Sparky Royal Delivery Dark Prince Witch
Skeleton Army Witch Sparky Royal Delivery Dark Prince
Skeleton Army Witch Sparky Dark Prince
Royal Delivery Fireball Skeleton Army Dark Prince Princess Sparky
Royal Delivery Fireball Skeleton Army Dark Prince
Royal Delivery Fireball Witch Princess
Fireball Sparky
Witch Sparky Skeleton Army Princess
Skeleton Army Royal Delivery Dark Prince Sparky
Skeleton Army Witch Royal Delivery Fireball Dark Prince Princess
Royal Delivery Fireball Witch Princess
Skeleton Army Sparky Royal Delivery Fireball Dark Prince Witch
Fireball Skeleton Army Sparky Royal Delivery Dark Prince Witch Princess
Skeleton Army Sparky
Skeleton Army Royal Delivery Fireball Sparky
Sparky Royal Delivery Fireball Skeleton Army Dark Prince Witch
Royal Delivery Fireball Skeleton Army Dark Prince Witch
Royal Delivery Witch Fireball Dark Prince Princess
Sparky
Skeleton Army Dark Prince Royal Delivery Fireball Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Delivery Fireball Dark Prince Witch Sparky
Royal Delivery Fireball
Royal Delivery Skeleton Army Dark Prince Witch Sparky
Skeleton Army Dark Prince Royal Delivery Fireball Sparky
Royal Delivery Skeleton Army Dark Prince Witch Sparky
Royal Delivery Fireball Witch Princess
Royal Delivery Skeleton Army Dark Prince Sparky Fireball Witch
Royal Delivery Skeleton Army Dark Prince Sparky
Royal Delivery Fireball Skeleton Army Dark Prince Witch Sparky
Witch Royal Delivery Skeleton Army Sparky
Dark Prince Witch Sparky
Skeleton Army Royal Delivery Fireball Dark Prince
Royal Delivery Skeleton Army Dark Prince Fireball Witch Sparky
Fireball Skeleton Army Witch Princess Sparky
Skeleton Army Witch Sparky Royal Delivery Fireball Dark Prince
Royal Delivery Fireball Dark Prince Witch Princess Sparky
Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Sparky
Fireball Princess
Fireball Sparky
Fireball Dark Prince Sparky
Fireball Dark Prince Sparky
Fireball Witch Princess
Witch Princess Sparky
Fireball Princess
Fireball
Fireball Sparky
Fireball Dark Prince Princess Sparky
Fireball Princess
Fireball Princess Sparky
Fireball Princess
Princess Fireball Sparky
Fireball Witch Princess Sparky
Fireball Princess Sparky
Fireball Sparky
Sparky
Fireball Dark Prince Princess Sparky
Fireball Witch Princess
Fireball Sparky
Fireball Princess
Sparky
Fireball
Fireball Dark Prince Witch Princess Sparky
Witch
Fireball Witch Princess Sparky
Fireball Witch Princess Sparky
Fireball Sparky
Fireball Witch Princess Sparky
Fireball Witch
Fireball Sparky
Fireball Sparky
Fireball Princess Sparky
Sparky
Fireball Princess Sparky
Fireball Skeleton Army Dark Prince Witch Princess
Fireball Witch Princess
Fireball
Fireball Dark Prince Princess Sparky
Fireball Princess
Fireball Sparky
Dark Prince Sparky
Fireball Witch Princess Sparky
Fireball Witch Princess
Fireball Dark Prince Witch Princess Sparky
Sparky
Fireball Sparky

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