My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Minion Witch Prince Bowler Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince
Giant Snowball
Royal Recruits Mega Minion Witch
Zap
Witch Prince
Barbarian Barrel
Royal Recruits Witch
The Log
Royal Recruits Witch Prince
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Mega Minion Witch Prince Bowler
Fireball
Mega Minion Witch Bowler
Poison
Royal Recruits Mega Minion Witch
Lightning
Mega Minion Witch Prince Bowler
Rocket
Witch Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Royal Recruits Mega Minion Rocket Prince Bowler Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Mega Minion Witch Prince Bowler Rocket Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Royal Delivery Mega Minion Witch Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Royal Recruits
Mega Minion
Golem Bowler
Rocket
Golem
Witch
Prince Bowler Golem
Prince
Witch Bowler Golem
Bowler
Mega Minion Witch Prince
Golem
Mega Minion Rocket Witch Prince

Defense Synergies 0 10

Royal Delivery
Royal Recruits Mega Minion Witch Prince Bowler
Royal Recruits
Royal Delivery Mega Minion
Mega Minion
Royal Delivery Royal Recruits Witch
Rocket
Witch
Royal Delivery Mega Minion Prince Bowler
Prince
Royal Delivery Witch Bowler
Bowler
Royal Delivery Witch Prince
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Royal Recruits Mega Minion
Royal Delivery Royal Recruits Mega Minion Witch Prince
Rocket Witch Prince Bowler Royal Delivery Royal Recruits Mega Minion
Royal Recruits Witch Prince Mega Minion Bowler
Royal Delivery Royal Recruits Rocket Prince Bowler
Royal Delivery Bowler Mega Minion
Mega Minion Rocket Royal Delivery Witch
Rocket Bowler Royal Recruits
Witch Royal Recruits Prince
Royal Delivery Royal Recruits Prince Bowler
Witch Royal Delivery Royal Recruits Mega Minion Bowler
Mega Minion Royal Delivery Witch
Royal Recruits Prince Bowler Royal Delivery Rocket Witch
Rocket Bowler Royal Delivery Royal Recruits Mega Minion Witch Prince
Royal Recruits Prince
Rocket Royal Delivery Royal Recruits Prince Bowler
Royal Delivery Royal Recruits Witch Prince Bowler
Royal Delivery Royal Recruits Mega Minion Witch Prince Bowler
Royal Delivery Witch Royal Recruits Mega Minion Bowler
Royal Recruits Prince
Royal Recruits Bowler Royal Delivery Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Delivery Witch Prince Bowler
Royal Delivery Mega Minion Rocket Prince Bowler
Royal Delivery Royal Recruits Rocket Witch Prince Bowler
Royal Recruits Rocket Prince Bowler Royal Delivery
Royal Recruits Royal Delivery Witch Prince Bowler
Royal Delivery Rocket Witch
Royal Delivery Royal Recruits Rocket Prince Mega Minion Witch Bowler
Royal Delivery Royal Recruits Prince
Royal Delivery Royal Recruits Rocket Mega Minion Witch Prince
Royal Recruits Witch Royal Delivery Mega Minion
Royal Recruits Mega Minion Witch Prince Bowler
Royal Recruits Rocket Royal Delivery Prince Bowler
Royal Delivery Royal Recruits Rocket Prince Bowler Witch
Royal Recruits Witch Bowler
Royal Recruits Witch Royal Delivery Mega Minion Rocket Prince Bowler
Bowler Royal Delivery Royal Recruits Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket
Bowler
Rocket
Royal Recruits Rocket Prince
Rocket Bowler
Mega Minion Rocket Witch
Witch Bowler
Bowler
Rocket Prince Bowler
Rocket Royal Recruits Prince Bowler
Rocket
Rocket Bowler
Rocket
Prince
Rocket Witch Bowler
Royal Recruits Rocket Bowler
Rocket
Rocket
Rocket Mega Minion Prince Bowler
Rocket Witch Bowler
Rocket Prince Bowler
Rocket
Rocket Prince Bowler
Rocket Royal Recruits
Witch Bowler
Mega Minion Witch
Witch Bowler
Witch Prince Bowler
Rocket
Witch
Rocket Mega Minion Witch
Mega Minion Bowler
Rocket
Rocket
Prince
Rocket Bowler
Royal Recruits Rocket Witch Prince
Rocket Mega Minion Witch
Mega Minion Rocket Prince Bowler
Bowler
Rocket
Royal Recruits Mega Minion Prince
Royal Recruits Rocket Witch Bowler
Rocket Witch
Royal Recruits Rocket Witch Prince Bowler

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