My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Electro Dragon
Zap
Barbarian Barrel
Royal Recruits Wizard
The Log
Royal Recruits
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Battle Healer Wizard Electro Dragon
Fireball
Battle Healer Wizard Electro Dragon
Poison
Royal Recruits Battle Healer Wizard Electro Dragon
Lightning
Battle Healer Wizard Electro Dragon
Rocket
Battle Healer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon The Log Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Healer Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Void Battle Healer Wizard Electro Dragon Goblin Machine Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Void Battle Healer Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Healer Electro Dragon
Battle Healer
Electro Dragon Royal Recruits
Wizard
Mega Knight
Void
Electro Dragon
Battle Healer Royal Recruits Mega Knight
The Log
Mega Knight
Goblin Machine
Mega Knight
Wizard Electro Dragon The Log

Defense Synergies 1 6

Royal Recruits
The Log
Battle Healer
Electro Dragon The Log
Wizard
The Log Mega Knight
Void
Electro Dragon
Battle Healer The Log
The Log
Royal Recruits Battle Healer Wizard Electro Dragon Mega Knight
Goblin Machine
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Void Electro Dragon The Log
Royal Recruits Battle Healer Electro Dragon The Log Mega Knight
Mega Knight Royal Recruits Void Electro Dragon
Royal Recruits Electro Dragon Mega Knight
Royal Recruits Battle Healer The Log Mega Knight
The Log Electro Dragon Mega Knight
Wizard Void Electro Dragon
Royal Recruits Battle Healer Void Electro Dragon The Log Mega Knight
Royal Recruits
Royal Recruits Battle Healer Mega Knight
Royal Recruits Wizard Electro Dragon The Log Mega Knight
Wizard Electro Dragon
Royal Recruits Mega Knight Battle Healer Wizard Electro Dragon The Log
Wizard Mega Knight Royal Recruits Electro Dragon The Log
Royal Recruits Mega Knight
Royal Recruits The Log Mega Knight
Wizard Mega Knight Royal Recruits Electro Dragon
Mega Knight Royal Recruits Battle Healer Wizard Electro Dragon The Log
Wizard The Log Royal Recruits Battle Healer Electro Dragon Mega Knight
Royal Recruits
Royal Recruits Wizard Mega Knight Battle Healer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Battle Healer Void
Void Battle Healer Wizard Electro Dragon The Log Mega Knight
Royal Recruits Mega Knight Battle Healer Electro Dragon The Log
Royal Recruits Mega Knight Battle Healer The Log
Royal Recruits Battle Healer Mega Knight
Wizard Electro Dragon
Royal Recruits Battle Healer Void
Mega Knight Royal Recruits Battle Healer
Royal Recruits Void Electro Dragon Mega Knight The Log
Royal Recruits
Mega Knight Royal Recruits Electro Dragon
Royal Recruits Mega Knight Void The Log
Royal Recruits Mega Knight Wizard
Royal Recruits Wizard Electro Dragon Mega Knight
Royal Recruits Electro Dragon Battle Healer The Log
Mega Knight Royal Recruits Battle Healer Wizard Electro Dragon The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Electro Dragon The Log
Void Electro Dragon The Log
Void Electro Dragon The Log
Royal Recruits Void The Log
Wizard The Log Mega Knight
Wizard Electro Dragon
Wizard The Log
The Log Wizard Electro Dragon
Void The Log Wizard Electro Dragon
Void Electro Dragon
Void Royal Recruits Wizard Electro Dragon The Log
Void Wizard Electro Dragon
Void The Log
Void Electro Dragon
The Log
Wizard Electro Dragon The Log
Royal Recruits Wizard Electro Dragon The Log Mega Knight
Void Wizard Electro Dragon The Log Mega Knight
Wizard Electro Dragon The Log Mega Knight
Void The Log Mega Knight
Wizard Void
Void The Log
Royal Recruits Void Electro Dragon The Log
The Log Wizard Electro Dragon Mega Knight
Void The Log Wizard Electro Dragon
Void Wizard Electro Dragon The Log Mega Knight
Void The Log
Wizard Electro Dragon
Electro Dragon Wizard Void
Void
Void Wizard Electro Dragon The Log Mega Knight
Void Electro Dragon
Mega Knight
Wizard The Log
Royal Recruits Void Electro Dragon
Wizard Electro Dragon
The Log
Void Wizard Electro Dragon Mega Knight
The Log Wizard Electro Dragon
Void
Royal Recruits Electro Dragon Mega Knight
Electro Dragon Royal Recruits The Log
Void Electro Dragon
Void Electro Dragon Royal Recruits The Log Mega Knight

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