My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard P.E.K.K.A Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Inferno Dragon
Giant Snowball
Royal Recruits Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Royal Recruits Wizard Skeleton Army Ice Wizard
The Log
Royal Recruits Skeleton Army
Earthquake
Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Royal Recruits Wizard Skeleton Army P.E.K.K.A Ice Wizard Inferno Dragon
Fireball
Wizard Skeleton Army Ice Wizard Inferno Dragon
Poison
Royal Recruits Wizard Skeleton Army Ice Wizard
Lightning
Wizard Ice Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army P.E.K.K.A Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Fireball Inferno Dragon Wizard Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Fireball Inferno Dragon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Fireball
Mega Knight
Wizard
P.E.K.K.A Mega Knight
Skeleton Army
P.E.K.K.A
Wizard Ice Wizard
Ice Wizard
P.E.K.K.A
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Wizard

Defense Synergies 0 14

Royal Recruits
Skeleton Army Ice Wizard
Fireball
Ice Wizard Mega Knight
Wizard
Skeleton Army P.E.K.K.A Ice Wizard Mega Knight
Skeleton Army
Royal Recruits Wizard Ice Wizard Inferno Dragon
P.E.K.K.A
Wizard Ice Wizard
Ice Wizard
Royal Recruits Fireball Wizard Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Ice Wizard Mega Knight
Mega Knight
Fireball Wizard Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Royal Recruits Ice Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Royal Recruits Ice Wizard Inferno Dragon
Royal Recruits Skeleton Army P.E.K.K.A Inferno Dragon Ice Wizard Mega Knight
Royal Recruits Fireball Skeleton Army P.E.K.K.A Mega Knight
Fireball Skeleton Army Ice Wizard Mega Knight
Inferno Dragon Fireball Wizard Ice Wizard
Royal Recruits Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Royal Recruits Skeleton Army Ice Wizard
Skeleton Army Royal Recruits Ice Wizard Mega Knight
Skeleton Army Ice Wizard Royal Recruits Fireball Wizard Mega Knight
Inferno Dragon Fireball Wizard Ice Wizard
Royal Recruits Skeleton Army P.E.K.K.A Mega Knight Fireball Wizard Ice Wizard
Fireball Wizard Skeleton Army Mega Knight Royal Recruits P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army Royal Recruits Fireball P.E.K.K.A Inferno Dragon Mega Knight
Wizard Mega Knight Royal Recruits Fireball Skeleton Army P.E.K.K.A
Fireball Mega Knight Royal Recruits Wizard Skeleton Army Ice Wizard
Wizard Royal Recruits Fireball Ice Wizard Inferno Dragon Mega Knight
P.E.K.K.A Royal Recruits Inferno Dragon
Royal Recruits Wizard Skeleton Army Mega Knight Fireball P.E.K.K.A
P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Mega Knight Fireball P.E.K.K.A
Fireball Wizard Inferno Dragon Mega Knight
Royal Recruits Skeleton Army P.E.K.K.A Mega Knight
Royal Recruits Skeleton Army P.E.K.K.A Mega Knight Fireball
Royal Recruits P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Fireball Wizard Ice Wizard
Royal Recruits Skeleton Army P.E.K.K.A Fireball Ice Wizard
P.E.K.K.A Mega Knight Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits P.E.K.K.A Mega Knight Fireball Skeleton Army Inferno Dragon
Royal Recruits P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Royal Recruits
Royal Recruits Skeleton Army P.E.K.K.A Mega Knight Fireball
Royal Recruits Skeleton Army P.E.K.K.A Mega Knight Fireball Wizard
Royal Recruits Wizard Fireball Skeleton Army Mega Knight
Royal Recruits Skeleton Army Fireball P.E.K.K.A Inferno Dragon
Mega Knight Royal Recruits Fireball Wizard P.E.K.K.A Ice Wizard Inferno Dragon
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Ice Wizard
Fireball
Royal Recruits Fireball
Fireball Wizard Mega Knight
Fireball Wizard Ice Wizard
Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Royal Recruits Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Royal Recruits Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Royal Recruits Fireball
Fireball Wizard Ice Wizard Mega Knight
Inferno Dragon
Fireball Wizard Ice Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball Wizard
Royal Recruits Fireball Skeleton Army
Fireball Wizard Ice Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits Fireball
Fireball
Royal Recruits Fireball Mega Knight
P.E.K.K.A Inferno Dragon
Fireball Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: