My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Demolisher Witch Executioner Princess Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Demolisher Sparky
Giant Snowball
Royal Recruits Witch Princess
Zap
Witch Princess Sparky
Barbarian Barrel
Royal Recruits Witch Executioner Princess Magic Archer Sparky
The Log
Royal Recruits Goblin Demolisher Witch Princess Sparky
Earthquake
Witch
Arrows
Royal Recruits Witch Princess
Royal Delivery
Royal Recruits Goblin Demolisher Witch Executioner Princess Magic Archer Sparky
Fireball
Witch Executioner Princess Magic Archer Sparky
Poison
Royal Recruits Witch Executioner Princess Magic Archer Sparky
Lightning
Witch Executioner Magic Archer Sparky
Rocket
Witch Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Executioner Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Tornado Executioner Princess Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Demolisher Tornado Executioner Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Princess Goblin Demolisher Magic Archer Witch Executioner Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Princess Goblin Demolisher Magic Archer

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Princess Magic Archer
Goblin Demolisher
Tornado
Executioner Magic Archer Sparky Witch Princess
Witch
Tornado
Executioner
Tornado
Princess
Royal Recruits Tornado Sparky
Magic Archer
Tornado Royal Recruits
Sparky
Tornado Princess

Defense Synergies 3 5

Royal Recruits
Tornado Princess
Goblin Demolisher
Tornado
Executioner Magic Archer Sparky Royal Recruits Witch Princess Sparky
Witch
Tornado
Executioner
Tornado
Princess
Royal Recruits Tornado
Magic Archer
Tornado
Sparky
Tornado Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner Magic Archer Sparky
Sparky Royal Recruits Witch Executioner
Tornado Witch Sparky Royal Recruits Executioner
Royal Recruits Witch Sparky
Royal Recruits Tornado Princess Sparky
Tornado Executioner Magic Archer
Tornado Witch Executioner Princess Magic Archer
Royal Recruits Magic Archer Sparky
Witch Sparky Royal Recruits Tornado Princess
Tornado Royal Recruits Sparky
Witch Executioner Royal Recruits Tornado Princess Magic Archer
Executioner Tornado Witch Princess Magic Archer
Royal Recruits Sparky Witch
Executioner Sparky Royal Recruits Tornado Witch Princess Magic Archer
Royal Recruits Sparky
Tornado Royal Recruits Sparky
Sparky Royal Recruits Tornado Witch Executioner
Royal Recruits Tornado Witch Executioner Magic Archer
Tornado Witch Executioner Royal Recruits Princess Magic Archer
Sparky Royal Recruits Tornado
Royal Recruits Witch Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Witch Sparky
Executioner Magic Archer
Royal Recruits Witch Sparky
Royal Recruits Tornado Sparky
Royal Recruits Witch Executioner Sparky
Executioner Tornado Witch Princess Magic Archer
Royal Recruits Sparky Witch
Royal Recruits Sparky
Royal Recruits Tornado Witch Magic Archer Sparky
Royal Recruits Witch Sparky
Royal Recruits Witch Sparky
Royal Recruits Tornado
Royal Recruits Witch Executioner Sparky
Royal Recruits Witch Executioner Princess Magic Archer Sparky
Royal Recruits Witch Sparky Tornado Executioner Magic Archer
Executioner Royal Recruits Witch Princess Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Royal Recruits Sparky
Tornado Executioner Princess Magic Archer
Magic Archer Sparky
Royal Recruits Sparky
Executioner Magic Archer Sparky
Executioner Tornado Witch Princess Magic Archer
Tornado Witch Executioner Princess Magic Archer Sparky
Tornado Executioner Princess Magic Archer
Tornado
Tornado Sparky
Royal Recruits Tornado Princess Magic Archer Sparky
Tornado Executioner Princess Magic Archer
Executioner Princess Magic Archer Sparky
Princess Magic Archer
Princess Magic Archer Sparky
Witch Executioner Princess Magic Archer Sparky
Magic Archer Royal Recruits Executioner Princess Sparky
Tornado Sparky
Sparky
Executioner Princess Magic Archer Sparky
Tornado Witch Princess Magic Archer
Magic Archer Sparky
Tornado Princess
Tornado Sparky
Royal Recruits
Tornado Witch Executioner Princess Magic Archer Sparky
Witch
Tornado Witch Executioner Princess Magic Archer Sparky
Tornado Witch Princess Magic Archer Sparky
Tornado Magic Archer Sparky
Tornado Witch Executioner Princess Magic Archer Sparky
Witch
Sparky
Magic Archer Sparky
Princess Magic Archer Sparky
Sparky
Princess Magic Archer Sparky
Royal Recruits Witch Princess Magic Archer
Tornado Witch Executioner Princess Magic Archer
Executioner Princess Magic Archer Sparky
Executioner Princess Magic Archer
Tornado Sparky
Royal Recruits Executioner Sparky
Royal Recruits Tornado Witch Princess Magic Archer Sparky
Tornado Witch Executioner Princess Magic Archer
Royal Recruits Tornado Witch Executioner Princess Magic Archer Sparky

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