My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Prince Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Prince Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Royal Hogs Prince Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince
Giant Snowball
Skeleton Dragons Barbarians Royal Hogs
Zap
Royal Hogs Prince Goblin Giant
Barbarian Barrel
Barbarians Royal Hogs
The Log
Barbarians Mini P.E.K.K.A Royal Hogs Prince
Earthquake
Barbarians Royal Hogs
Arrows
Skeleton Dragons Royal Hogs
Royal Delivery
Skeleton Dragons Barbarians Mini P.E.K.K.A Royal Hogs Prince
Fireball
Skeleton Dragons Barbarians Royal Hogs
Poison
Skeleton Dragons Barbarians Royal Hogs
Lightning
Skeleton Dragons Mini P.E.K.K.A Prince
Rocket
Barbarians Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Dragons Mini P.E.K.K.A Barbarians Royal Hogs Prince Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Skeleton Dragons Mini P.E.K.K.A Barbarians

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mini P.E.K.K.A Royal Hogs Prince Goblin Giant Mega Knight
Barbarians
Mini P.E.K.K.A
Skeleton Dragons Royal Hogs Rage Goblin Giant Mega Knight
Royal Hogs
Skeleton Dragons Mini P.E.K.K.A Mega Knight
Rage
Mini P.E.K.K.A Prince Goblin Giant
Prince
Mega Knight Skeleton Dragons Rage
Goblin Giant
Skeleton Dragons Mini P.E.K.K.A Rage
Mega Knight
Prince Skeleton Dragons Mini P.E.K.K.A Royal Hogs

Defense Synergies 0 4

Skeleton Dragons
Barbarians Mini P.E.K.K.A Prince Mega Knight
Barbarians
Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons
Royal Hogs
Rage
Prince
Skeleton Dragons
Goblin Giant
Mega Knight
Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Giant
Barbarians Mini P.E.K.K.A Skeleton Dragons Prince Mega Knight
Barbarians Mini P.E.K.K.A Prince Mega Knight Skeleton Dragons
Barbarians Mini P.E.K.K.A Prince Skeleton Dragons Mega Knight
Barbarians Mini P.E.K.K.A Prince Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons Barbarians Goblin Giant Mega Knight
Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince Mega Knight
Skeleton Dragons Barbarians Goblin Giant Mega Knight
Skeleton Dragons
Barbarians Mini P.E.K.K.A Prince Mega Knight Skeleton Dragons
Mega Knight Skeleton Dragons Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince Mega Knight
Barbarians Mini P.E.K.K.A Prince Mega Knight
Barbarians Mega Knight Skeleton Dragons Mini P.E.K.K.A Prince
Mega Knight Skeleton Dragons Barbarians Prince
Skeleton Dragons Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Prince
Skeleton Dragons Mega Knight Barbarians Mini P.E.K.K.A Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Prince
Skeleton Dragons Mini P.E.K.K.A Prince Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Prince Goblin Giant
Mini P.E.K.K.A Prince Mega Knight Barbarians Goblin Giant
Barbarians Mini P.E.K.K.A Prince Goblin Giant Mega Knight
Skeleton Dragons Goblin Giant
Mini P.E.K.K.A Prince Barbarians Goblin Giant
Mini P.E.K.K.A Mega Knight Barbarians Prince Goblin Giant
Mega Knight Skeleton Dragons Barbarians Mini P.E.K.K.A Prince
Skeleton Dragons Barbarians Goblin Giant
Mega Knight Barbarians Mini P.E.K.K.A Prince
Mega Knight Barbarians Prince Goblin Giant
Barbarians Mini P.E.K.K.A Prince Mega Knight Goblin Giant
Skeleton Dragons Barbarians Mega Knight
Barbarians Skeleton Dragons Mini P.E.K.K.A Prince Goblin Giant
Mega Knight Skeleton Dragons Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Goblin Giant
Skeleton Dragons Barbarians Prince
Skeleton Dragons Mega Knight
Skeleton Dragons Goblin Giant
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Mini P.E.K.K.A Prince
Skeleton Dragons Prince
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons
Skeleton Dragons Mega Knight
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Prince Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons Prince Mega Knight
Skeleton Dragons
Prince
Skeleton Dragons Barbarians
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons Prince Mega Knight
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons Mega Knight
Skeleton Dragons
Prince Mega Knight
Barbarians Prince
Skeleton Dragons
Skeleton Dragons Mini P.E.K.K.A Prince Mega Knight
Skeleton Dragons
Skeleton Dragons Prince Mega Knight
Skeleton Dragons
Skeleton Dragons
Prince Goblin Giant Mega Knight
Prince
Skeleton Dragons Mega Knight

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