My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblin Cage Wizard P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Skeleton Dragons Princess
Zap
Mortar Princess
Barbarian Barrel
Mortar Goblin Cage Wizard Princess
The Log
Goblin Cage Princess
Earthquake
Mortar Goblin Cage
Arrows
Skeleton Dragons Princess
Royal Delivery
Skeleton Dragons Goblin Cage Wizard P.E.K.K.A Princess
Fireball
Skeleton Dragons Mortar Goblin Cage Wizard Princess
Poison
Skeleton Dragons Mortar Goblin Cage Wizard Princess
Lightning
Skeleton Dragons Mortar Goblin Cage Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mortar Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Princess Skeleton Dragons Mortar Goblin Cage Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Princess Skeleton Dragons Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mortar Goblin Cage Mirror P.E.K.K.A Mega Knight
Mortar
Skeleton Dragons
Goblin Cage
Skeleton Dragons Mirror
Wizard
P.E.K.K.A Mega Knight
Mirror
Skeleton Dragons Goblin Cage Princess
P.E.K.K.A
Skeleton Dragons Wizard Princess
Princess
Mirror P.E.K.K.A Mega Knight
Mega Knight
Skeleton Dragons Wizard Princess

Defense Synergies 2 15

Skeleton Dragons
Goblin Cage Mortar Mirror P.E.K.K.A Mega Knight
Mortar
Skeleton Dragons Wizard Mirror Princess
Goblin Cage
Skeleton Dragons Mirror Wizard Princess
Wizard
Mortar Goblin Cage P.E.K.K.A Mega Knight
Mirror
Goblin Cage Skeleton Dragons Mortar Princess Mega Knight
P.E.K.K.A
Skeleton Dragons Wizard Princess
Princess
Mortar Goblin Cage Mirror P.E.K.K.A Mega Knight
Mega Knight
Skeleton Dragons Wizard Mirror Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Goblin Cage Wizard
P.E.K.K.A Skeleton Dragons Mortar Goblin Cage Mega Knight
Mortar Goblin Cage P.E.K.K.A Mega Knight Skeleton Dragons
Goblin Cage P.E.K.K.A Skeleton Dragons Mortar Mega Knight
Goblin Cage P.E.K.K.A Princess Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons Mortar Goblin Cage Wizard Princess
Skeleton Dragons Goblin Cage P.E.K.K.A Mega Knight
P.E.K.K.A Mortar Goblin Cage Princess
Mega Knight
Skeleton Dragons Wizard Princess Mega Knight
Skeleton Dragons Wizard Princess
Mortar Goblin Cage P.E.K.K.A Mega Knight Skeleton Dragons Wizard
Wizard Mega Knight Skeleton Dragons Mortar Goblin Cage P.E.K.K.A Princess
P.E.K.K.A Mortar Goblin Cage Mega Knight
Mortar Goblin Cage P.E.K.K.A Mega Knight
Wizard Mega Knight Skeleton Dragons Mortar Goblin Cage P.E.K.K.A
Mortar Goblin Cage Mega Knight Skeleton Dragons Wizard
Mortar Goblin Cage Wizard Skeleton Dragons Princess Mega Knight
P.E.K.K.A Mortar Goblin Cage
Skeleton Dragons Wizard Mega Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage P.E.K.K.A
Skeleton Dragons Mortar Wizard Mega Knight
P.E.K.K.A Mega Knight Goblin Cage
P.E.K.K.A Mega Knight Goblin Cage
P.E.K.K.A Goblin Cage Mega Knight
Skeleton Dragons Wizard Princess
P.E.K.K.A Goblin Cage
P.E.K.K.A Mega Knight Goblin Cage
Goblin Cage P.E.K.K.A Mega Knight Skeleton Dragons Mortar
P.E.K.K.A Skeleton Dragons Goblin Cage
P.E.K.K.A Mega Knight Goblin Cage
P.E.K.K.A Mega Knight Goblin Cage
P.E.K.K.A Mega Knight Goblin Cage Wizard
Wizard Skeleton Dragons Goblin Cage Princess Mega Knight
Skeleton Dragons Mortar Goblin Cage P.E.K.K.A
Mega Knight Skeleton Dragons Goblin Cage Wizard P.E.K.K.A Princess
Mortar Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Skeleton Dragons Mortar
Mortar Skeleton Dragons Princess
Skeleton Dragons
Skeleton Dragons
Wizard Skeleton Dragons Mortar Mega Knight
Skeleton Dragons Wizard Princess
Skeleton Dragons Mortar Wizard Princess
Skeleton Dragons Wizard Princess
Skeleton Dragons Mortar Wizard
Skeleton Dragons Mortar Wizard Princess
Skeleton Dragons Wizard Princess
Skeleton Dragons Mortar Princess
Skeleton Dragons Mortar Princess
Princess Skeleton Dragons Mortar
Skeleton Dragons Mortar Wizard Princess
Skeleton Dragons Mortar Wizard Princess Mega Knight
Mortar
Skeleton Dragons
Skeleton Dragons Mortar Wizard Princess Mega Knight
Skeleton Dragons Mortar Wizard Princess Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons Wizard Princess
Skeleton Dragons Mortar
Skeleton Dragons Mortar Wizard Princess Mega Knight
Mortar Skeleton Dragons Wizard Princess
Skeleton Dragons Mortar Wizard Princess Mega Knight
Skeleton Dragons Mortar
Skeleton Dragons Wizard Princess
Skeleton Dragons Wizard
Skeleton Dragons Mortar Wizard Mega Knight
Skeleton Dragons Princess
P.E.K.K.A Mega Knight
Wizard Princess
Princess
Skeleton Dragons Wizard Princess
Skeleton Dragons Wizard Princess Mega Knight
Skeleton Dragons Mortar Wizard Princess
Skeleton Dragons P.E.K.K.A Mega Knight
Skeleton Dragons Princess
Skeleton Dragons Princess
Mortar Princess Mega Knight

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