My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Battle Ram P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram Bandit Inferno Dragon
Giant Snowball
Skeletons Archers Cannon Battle Ram Inferno Dragon
Zap
Skeletons Archers Cannon Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Skeletons Archers Cannon Battle Ram Bandit
The Log
Skeletons Archers Cannon Battle Ram Bandit
Earthquake
Skeletons Archers Cannon
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Battle Ram P.E.K.K.A Bandit Inferno Dragon
Fireball
Archers Cannon Battle Ram Bandit Inferno Dragon
Poison
Archers Cannon
Lightning
Cannon Battle Ram Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Cannon Bandit Battle Ram Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Battle Ram P.E.K.K.A Bandit Inferno Dragon
Arrows
P.E.K.K.A Archers Battle Ram Bandit
Cannon
Battle Ram
Bandit Archers Arrows P.E.K.K.A
P.E.K.K.A
Arrows Archers Battle Ram
Bandit
Battle Ram Archers Arrows
Inferno Dragon
Archers

Defense Synergies 1 12

Skeletons
Cannon Archers P.E.K.K.A Bandit Inferno Dragon
Archers
Skeletons Cannon P.E.K.K.A Bandit
Arrows
Cannon P.E.K.K.A Bandit
Cannon
Skeletons Archers Arrows Bandit Inferno Dragon
Battle Ram
P.E.K.K.A
Skeletons Archers Arrows
Bandit
Skeletons Archers Arrows Cannon
Inferno Dragon
Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
P.E.K.K.A Inferno Dragon Skeletons Cannon Bandit
Cannon P.E.K.K.A Skeletons Archers Bandit Inferno Dragon
Cannon P.E.K.K.A Inferno Dragon Skeletons Bandit
Arrows P.E.K.K.A
Arrows Skeletons Archers Cannon Bandit
Inferno Dragon Archers Arrows Cannon
Arrows Cannon P.E.K.K.A Bandit
Cannon P.E.K.K.A Inferno Dragon Skeletons
Skeletons Archers Cannon Bandit
Archers Skeletons Arrows Cannon Bandit
Arrows Inferno Dragon Archers
Cannon P.E.K.K.A Skeletons Bandit
Arrows Cannon P.E.K.K.A
P.E.K.K.A Inferno Dragon Cannon Bandit
Cannon P.E.K.K.A Bandit Inferno Dragon
Skeletons Arrows Cannon P.E.K.K.A
Arrows Cannon Archers Bandit
Arrows Archers Cannon Bandit Inferno Dragon
P.E.K.K.A Cannon Inferno Dragon
Archers Arrows Cannon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers P.E.K.K.A Bandit
Bandit Archers Arrows Inferno Dragon
P.E.K.K.A Bandit Skeletons
P.E.K.K.A Bandit
P.E.K.K.A Skeletons Cannon Bandit Inferno Dragon
Arrows Skeletons Archers
P.E.K.K.A Skeletons Archers Bandit
P.E.K.K.A Inferno Dragon
P.E.K.K.A Skeletons Bandit Inferno Dragon
P.E.K.K.A Skeletons Cannon Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Cannon Bandit
Archers Cannon
Skeletons Archers P.E.K.K.A Inferno Dragon
Arrows Archers Cannon P.E.K.K.A Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Arrows
Arrows
Archers Arrows
Arrows
Arrows Bandit
Arrows Bandit
Archers Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Archers Arrows Bandit
Arrows
Arrows
Arrows
Arrows
Inferno Dragon
Arrows Bandit
Arrows Bandit
Arrows Bandit
Archers Arrows
Arrows Bandit
Arrows
P.E.K.K.A
Arrows
Archers Bandit
Archers Arrows
Arrows
Arrows
Arrows
P.E.K.K.A
Bandit
P.E.K.K.A Inferno Dragon

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