My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Recruits Goblin Barrel
Giant Snowball
Skeletons Archers Cannon Royal Recruits Goblin Barrel Little Prince
Zap
Skeletons Archers Cannon Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Archers Cannon Royal Recruits Goblin Barrel Little Prince
The Log
Skeletons Archers Cannon Royal Recruits Goblin Barrel Little Prince
Earthquake
Skeletons Archers Cannon Goblin Barrel
Arrows
Skeletons Archers Royal Recruits Goblin Barrel Little Prince
Royal Delivery
Skeletons Archers Royal Recruits Goblin Barrel Little Prince
Fireball
Archers Cannon Goblin Barrel Little Prince
Poison
Archers Cannon Royal Recruits Little Prince
Lightning
Cannon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Arrows Cannon Goblin Barrel Little Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Arrows

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Royal Recruits
Arrows
Archers Goblin Barrel
Cannon
Royal Recruits
Archers
Goblin Barrel
Arrows
The Log
Little Prince
Little Prince
The Log

Defense Synergies 2 12

Skeletons
Cannon Archers The Log Little Prince
Archers
Skeletons Cannon Royal Recruits The Log
Arrows
Cannon Little Prince
Cannon
Skeletons The Log Archers Arrows Royal Recruits Little Prince
Royal Recruits
Archers Cannon The Log
Goblin Barrel
The Log
Cannon Skeletons Archers Royal Recruits Little Prince
Little Prince
Skeletons Arrows Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits The Log
Skeletons Cannon Royal Recruits The Log
Cannon Skeletons Archers Royal Recruits
Cannon Royal Recruits Skeletons
Arrows Royal Recruits The Log
Arrows The Log Skeletons Archers Cannon
Archers Arrows Cannon Little Prince
Arrows Cannon Royal Recruits The Log
Cannon Skeletons Royal Recruits
Skeletons Archers Cannon Royal Recruits Little Prince
Archers Skeletons Arrows Cannon Royal Recruits The Log
Arrows Archers
Cannon Royal Recruits Skeletons The Log
Arrows Cannon Royal Recruits The Log
Royal Recruits Cannon
Cannon Royal Recruits The Log
Skeletons Arrows Cannon Royal Recruits
Arrows Cannon Archers Royal Recruits The Log Little Prince
Arrows The Log Archers Cannon Royal Recruits Little Prince
Cannon Royal Recruits
Royal Recruits Archers Arrows Cannon The Log Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Archers
Archers Arrows The Log
Royal Recruits Skeletons The Log
Royal Recruits The Log
Royal Recruits Skeletons Cannon
Arrows Skeletons Archers
Royal Recruits Skeletons Archers
Royal Recruits
Royal Recruits Skeletons The Log
Royal Recruits Skeletons Cannon
Royal Recruits
Royal Recruits Arrows The Log
Royal Recruits Skeletons Cannon
Royal Recruits Archers Cannon
Royal Recruits Skeletons Archers The Log Little Prince
Arrows Archers Cannon Royal Recruits The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Arrows
Archers Arrows The Log
Arrows The Log Little Prince
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows The Log Little Prince
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows Little Prince
Arrows The Log
Arrows
Arrows The Log
Archers Royal Recruits
Archers Arrows
Arrows The Log
Arrows The Log
Arrows
Royal Recruits
Royal Recruits The Log
Royal Recruits The Log Little Prince

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