My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Ice Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider Lumberjack
Zap
Skeletons Archers Firecracker
Barbarian Barrel
Skeletons Archers Firecracker Lumberjack
The Log
Skeletons Archers Firecracker Hog Rider Lumberjack
Earthquake
Skeletons Archers Firecracker Hog Rider
Arrows
Skeletons Archers Firecracker
Royal Delivery
Skeletons Archers Firecracker Hog Rider Lumberjack
Fireball
Archers Firecracker Hog Rider Lumberjack
Poison
Archers Firecracker
Lightning
Ice Golem Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Archers Firecracker Earthquake Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Archers

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Ice Golem Hog Rider Lumberjack
Firecracker
Hog Rider Ice Golem Earthquake Lumberjack
Ice Golem
Archers Hog Rider Lumberjack Firecracker
Earthquake
Hog Rider Firecracker The Log
Hog Rider
Firecracker Ice Golem Earthquake The Log Archers Lumberjack
The Log
Hog Rider Earthquake Lumberjack
Lumberjack
Ice Golem Archers Firecracker Hog Rider The Log

Defense Synergies 3 16

Skeletons
Archers Firecracker Ice Golem Earthquake The Log Lumberjack
Archers
Ice Golem Skeletons Firecracker The Log Lumberjack
Firecracker
Ice Golem The Log Skeletons Archers Earthquake Lumberjack
Ice Golem
Archers Firecracker Skeletons Earthquake The Log Lumberjack
Earthquake
Skeletons Firecracker Ice Golem The Log
Hog Rider
The Log
Firecracker Skeletons Archers Ice Golem Earthquake Lumberjack
Lumberjack
Skeletons Archers Firecracker Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Ice Golem The Log
Lumberjack Skeletons Firecracker The Log
Lumberjack Skeletons Archers
Lumberjack Skeletons Firecracker
Firecracker Earthquake The Log Lumberjack
The Log Skeletons Archers Firecracker Earthquake Lumberjack
Archers Firecracker
Earthquake Ice Golem The Log
Skeletons Lumberjack
Skeletons Archers Firecracker Ice Golem Lumberjack
Archers Skeletons Firecracker Ice Golem Earthquake The Log Lumberjack
Archers Firecracker
Lumberjack Skeletons Earthquake The Log
Firecracker Earthquake The Log Lumberjack
Lumberjack
The Log Lumberjack
Skeletons Firecracker Lumberjack
Archers Firecracker The Log Lumberjack
Earthquake The Log Archers Firecracker Ice Golem Lumberjack
Lumberjack
Archers Firecracker Earthquake The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Archers Ice Golem
Archers Firecracker Ice Golem The Log Lumberjack
Lumberjack Skeletons Ice Golem The Log
Lumberjack Ice Golem The Log
Skeletons Lumberjack
Firecracker Skeletons Archers Ice Golem
Skeletons Archers Ice Golem Lumberjack
Lumberjack
Skeletons Firecracker Ice Golem The Log
Skeletons
Lumberjack
The Log
Skeletons Ice Golem Lumberjack
Archers Firecracker
Skeletons Archers Firecracker Ice Golem The Log Lumberjack
Archers Firecracker Ice Golem Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Ice Golem The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Ice Golem The Log
Firecracker Earthquake The Log
Firecracker Ice Golem
Archers Firecracker Earthquake The Log
Earthquake The Log Firecracker Ice Golem
The Log Firecracker
Lumberjack
Firecracker Earthquake The Log
Archers Firecracker
Earthquake Firecracker Ice Golem The Log
Earthquake Firecracker
Earthquake Firecracker Ice Golem The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Archers Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Ice Golem Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Archers Firecracker Ice Golem
Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Archers
Archers Firecracker
The Log
Firecracker Lumberjack
The Log Firecracker Ice Golem Earthquake
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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