My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang
Giant Snowball
Skeletons Archers Goblin Gang Dart Goblin
Zap
Skeletons Archers Goblin Gang Dart Goblin Goblin Giant
Barbarian Barrel
Skeletons Archers Knight Goblin Gang Tesla Dart Goblin
The Log
Skeletons Archers Goblin Gang Dart Goblin
Earthquake
Skeletons Archers Goblin Gang Tesla
Arrows
Skeletons Archers Goblin Gang Dart Goblin
Royal Delivery
Skeletons Archers Knight Goblin Gang Dart Goblin
Fireball
Archers Goblin Gang Tesla Dart Goblin
Poison
Archers Goblin Gang Dart Goblin
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Knight Goblin Gang Dart Goblin Tesla Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Goblin Giant
Knight
Archers Goblin Gang Dart Goblin The Log
Goblin Gang
Knight Dart Goblin Goblin Giant
Tesla
Dart Goblin
Knight Goblin Gang Goblin Giant The Log
Goblin Giant
Archers Goblin Gang Dart Goblin The Log
The Log
Knight Dart Goblin Goblin Giant

Defense Synergies 8 15

Skeletons
Tesla Dart Goblin Archers Knight The Log
Archers
Knight Skeletons Goblin Gang Tesla Dart Goblin Goblin Giant The Log
Knight
Archers Goblin Gang Tesla Dart Goblin Skeletons The Log
Goblin Gang
Knight Tesla Archers Dart Goblin The Log
Tesla
Skeletons Knight Goblin Gang The Log Archers Dart Goblin
Dart Goblin
Skeletons Knight Archers Goblin Gang Tesla Goblin Giant The Log
Goblin Giant
Archers Dart Goblin The Log
The Log
Tesla Skeletons Archers Knight Goblin Gang Dart Goblin Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Goblin Giant The Log
Skeletons Knight Goblin Gang Tesla Dart Goblin The Log
Goblin Gang Tesla Skeletons Archers Knight Dart Goblin
Tesla Skeletons Knight Goblin Gang Dart Goblin
The Log
Goblin Gang The Log Skeletons Archers Tesla Dart Goblin
Tesla Dart Goblin Archers Goblin Gang
Tesla Dart Goblin Goblin Giant The Log
Tesla Skeletons Goblin Gang
Knight Goblin Gang Skeletons Archers Tesla Dart Goblin
Archers Goblin Gang Dart Goblin Skeletons Knight Tesla Goblin Giant The Log
Tesla Archers Goblin Gang Dart Goblin
Tesla Skeletons Knight Goblin Gang The Log
Goblin Gang Tesla Dart Goblin The Log
Knight Goblin Gang Tesla
Goblin Gang Tesla The Log
Tesla Skeletons Knight Goblin Gang
Tesla Archers Knight Goblin Gang Dart Goblin The Log
The Log Archers Knight Tesla Dart Goblin
Tesla Dart Goblin
Goblin Gang Archers Knight Tesla Dart Goblin Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Archers Tesla
Archers Knight Goblin Gang Tesla The Log
Goblin Gang Skeletons Knight Goblin Giant The Log
Goblin Gang Knight Tesla Goblin Giant The Log
Skeletons Knight Goblin Gang Tesla Goblin Giant
Skeletons Archers Goblin Gang Tesla Dart Goblin Goblin Giant
Goblin Gang Skeletons Archers Knight Tesla Dart Goblin Goblin Giant
Knight Tesla Goblin Giant
Skeletons Knight The Log
Skeletons Goblin Gang Tesla Dart Goblin Goblin Giant
Knight Tesla Dart Goblin
Goblin Giant The Log
Skeletons Knight Goblin Gang Tesla Goblin Giant
Archers Tesla Dart Goblin
Goblin Gang Tesla Skeletons Archers Knight Dart Goblin Goblin Giant The Log
Archers Tesla Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Goblin Giant The Log
Knight Dart Goblin The Log
The Log
Dart Goblin Goblin Giant
Archers Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Goblin Gang
Knight Dart Goblin The Log
Archers Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Archers Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log
The Log Dart Goblin
The Log
Dart Goblin The Log
Archers Dart Goblin
Dart Goblin
Dart Goblin The Log
The Log
Archers Goblin Gang Dart Goblin
Archers Dart Goblin
The Log
Knight Goblin Gang Dart Goblin
The Log Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Giant The Log
Dart Goblin

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