My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Inferno Tower Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Ice Golem Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Witch Electro Dragon
Zap
Skeletons Archers Inferno Tower Witch
Barbarian Barrel
Skeletons Archers Knight Inferno Tower Witch
The Log
Skeletons Archers Witch
Earthquake
Skeletons Archers Inferno Tower Witch
Arrows
Skeletons Archers Witch
Royal Delivery
Skeletons Archers Knight Witch Electro Dragon
Fireball
Archers Inferno Tower Witch Electro Dragon
Poison
Archers Inferno Tower Witch Electro Dragon
Lightning
Knight Ice Golem Inferno Tower Witch Electro Dragon
Rocket
Inferno Tower Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Archers Knight Inferno Tower Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Archers Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Ice Golem Electro Dragon Mega Knight
Knight
Archers Witch Electro Dragon
Ice Golem
Archers Witch Electro Dragon
Inferno Tower
Witch
Knight Ice Golem Mega Knight
Electro Dragon
Archers Knight Ice Golem Mega Knight
Mega Knight
Archers Witch Electro Dragon

Defense Synergies 5 17

Skeletons
Archers Knight Ice Golem Inferno Tower Witch Electro Dragon
Archers
Knight Ice Golem Skeletons Inferno Tower Witch Mega Knight
Knight
Archers Inferno Tower Electro Dragon Skeletons Witch
Ice Golem
Archers Inferno Tower Skeletons Witch Electro Dragon Mega Knight
Inferno Tower
Knight Ice Golem Skeletons Archers Electro Dragon Mega Knight
Witch
Skeletons Archers Knight Ice Golem Electro Dragon Mega Knight
Electro Dragon
Knight Skeletons Ice Golem Inferno Tower Witch
Mega Knight
Archers Ice Golem Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Inferno Tower Electro Dragon
Inferno Tower Skeletons Knight Witch Electro Dragon Mega Knight
Inferno Tower Witch Mega Knight Skeletons Archers Knight Electro Dragon
Inferno Tower Witch Skeletons Knight Electro Dragon Mega Knight
Mega Knight
Skeletons Archers Electro Dragon Mega Knight
Inferno Tower Archers Witch Electro Dragon
Ice Golem Inferno Tower Electro Dragon Mega Knight
Inferno Tower Witch Skeletons
Knight Skeletons Archers Ice Golem Inferno Tower Mega Knight
Archers Witch Skeletons Knight Ice Golem Electro Dragon Mega Knight
Inferno Tower Archers Witch Electro Dragon
Inferno Tower Mega Knight Skeletons Knight Witch Electro Dragon
Mega Knight Witch Electro Dragon
Inferno Tower Knight Mega Knight
Inferno Tower Mega Knight
Mega Knight Skeletons Knight Inferno Tower Witch Electro Dragon
Mega Knight Archers Knight Witch Electro Dragon
Witch Archers Knight Ice Golem Electro Dragon Mega Knight
Inferno Tower
Mega Knight Archers Knight Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Archers Ice Golem Inferno Tower Witch
Archers Knight Ice Golem Electro Dragon Mega Knight
Mega Knight Skeletons Knight Ice Golem Inferno Tower Witch Electro Dragon
Mega Knight Knight Ice Golem Inferno Tower
Inferno Tower Skeletons Knight Witch Mega Knight
Skeletons Archers Ice Golem Witch Electro Dragon
Skeletons Archers Knight Ice Golem Inferno Tower Witch
Inferno Tower Mega Knight Knight
Electro Dragon Mega Knight Skeletons Knight Ice Golem Inferno Tower Witch
Inferno Tower Witch Skeletons
Mega Knight Knight Inferno Tower Witch Electro Dragon
Mega Knight
Mega Knight Skeletons Knight Ice Golem Inferno Tower Witch
Archers Witch Electro Dragon Mega Knight
Inferno Tower Witch Electro Dragon Skeletons Archers Knight Ice Golem
Mega Knight Archers Ice Golem Inferno Tower Witch Electro Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Electro Dragon
Electro Dragon
Electro Dragon
Knight Ice Golem
Mega Knight
Ice Golem Witch Electro Dragon
Archers Witch
Ice Golem Electro Dragon
Electro Dragon
Electro Dragon
Knight Electro Dragon
Archers Electro Dragon
Knight Ice Golem
Electro Dragon
Ice Golem
Witch Electro Dragon
Electro Dragon Mega Knight
Archers Electro Dragon Mega Knight
Witch Electro Dragon Mega Knight
Mega Knight
Electro Dragon
Ice Golem Witch Electro Dragon Mega Knight
Witch
Witch Electro Dragon
Witch Electro Dragon Mega Knight
Archers Ice Golem Witch Electro Dragon
Electro Dragon Witch
Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Archers Witch Electro Dragon
Archers Witch Electro Dragon
Knight Electro Dragon Mega Knight
Ice Golem Electro Dragon
Electro Dragon Mega Knight
Electro Dragon Witch
Witch Electro Dragon
Electro Dragon Witch Mega Knight

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