My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Skeleton Dragons Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram
Giant Snowball
Skeletons Archers Skeleton Dragons Battle Ram
Zap
Skeletons Archers Battle Ram
Barbarian Barrel
Skeletons Archers Knight Battle Ram Bomb Tower
The Log
Skeletons Archers Battle Ram
Earthquake
Skeletons Archers Bomb Tower
Arrows
Skeletons Archers Skeleton Dragons
Royal Delivery
Skeletons Archers Knight Skeleton Dragons Battle Ram
Fireball
Archers Skeleton Dragons Battle Ram Bomb Tower
Poison
Archers Skeleton Dragons Bomb Tower
Lightning
Knight Skeleton Dragons Battle Ram Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Knight Skeleton Dragons Fireball Battle Ram Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Arrows Battle Ram
Arrows
Fireball Archers Knight Battle Ram
Knight
Archers Skeleton Dragons Battle Ram Arrows Fireball
Skeleton Dragons
Knight
Fireball
Arrows Knight Battle Ram
Battle Ram
Knight Archers Arrows Fireball
Bomb Tower

Defense Synergies 3 13

Skeletons
Archers Knight Skeleton Dragons Bomb Tower
Archers
Knight Skeletons Skeleton Dragons Bomb Tower
Arrows
Knight Fireball Bomb Tower
Knight
Archers Skeleton Dragons Bomb Tower Skeletons Arrows Fireball
Skeleton Dragons
Knight Skeletons Archers Fireball Bomb Tower
Fireball
Arrows Knight Skeleton Dragons Bomb Tower
Battle Ram
Bomb Tower
Knight Skeletons Archers Arrows Skeleton Dragons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Fireball
Bomb Tower Skeletons Knight Skeleton Dragons
Bomb Tower Skeletons Archers Knight Skeleton Dragons
Bomb Tower Skeletons Knight Skeleton Dragons
Arrows Fireball Bomb Tower
Arrows Fireball Skeletons Archers Skeleton Dragons Bomb Tower
Skeleton Dragons Archers Arrows Fireball Bomb Tower
Arrows Skeleton Dragons Fireball Bomb Tower
Skeletons Bomb Tower
Knight Skeletons Archers
Archers Skeleton Dragons Skeletons Arrows Knight Fireball Bomb Tower
Arrows Skeleton Dragons Archers Fireball
Bomb Tower Skeletons Knight Skeleton Dragons Fireball
Fireball Bomb Tower Arrows Skeleton Dragons
Knight Bomb Tower
Bomb Tower Fireball
Bomb Tower Skeletons Arrows Knight Skeleton Dragons Fireball
Arrows Fireball Bomb Tower Archers Knight Skeleton Dragons
Arrows Bomb Tower Archers Knight Skeleton Dragons Fireball
Bomb Tower
Skeleton Dragons Archers Arrows Knight Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Fireball
Fireball Archers Arrows Knight Skeleton Dragons Bomb Tower
Skeletons Knight Bomb Tower
Knight Fireball
Skeletons Knight
Arrows Skeleton Dragons Fireball Skeletons Archers Bomb Tower
Skeletons Archers Knight Fireball Bomb Tower
Knight Bomb Tower
Skeletons Knight Skeleton Dragons Fireball Bomb Tower
Skeletons Skeleton Dragons
Knight Bomb Tower
Arrows Fireball
Skeletons Knight Fireball Bomb Tower
Archers Skeleton Dragons Fireball Bomb Tower
Skeletons Archers Knight Skeleton Dragons Fireball Bomb Tower
Arrows Archers Skeleton Dragons Fireball Bomb Tower
Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Skeleton Dragons
Arrows Fireball Skeleton Dragons
Arrows Skeleton Dragons Fireball
Arrows Knight Skeleton Dragons Fireball
Fireball Arrows Skeleton Dragons
Arrows Skeleton Dragons Fireball
Archers Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons
Arrows Fireball Skeleton Dragons
Fireball
Arrows Knight Skeleton Dragons Fireball
Fireball Archers Arrows Skeleton Dragons
Knight Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball
Skeleton Dragons
Archers Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball Skeleton Dragons
Fireball Arrows Skeleton Dragons
Fireball Arrows Skeleton Dragons
Archers Arrows Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball
Archers Fireball
Fireball Archers Arrows Skeleton Dragons
Arrows Fireball
Fireball Knight Skeleton Dragons
Arrows Skeleton Dragons Fireball
Arrows Fireball
Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Fireball Skeleton Dragons

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