My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon Bandit Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Bandit Inferno Dragon
Giant Snowball
Skeletons Balloon Inferno Dragon Lumberjack
Zap
Skeletons Firecracker Balloon Bandit Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Bandit Lumberjack
The Log
Skeletons Firecracker Bandit Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Balloon Bandit Inferno Dragon Lumberjack
Fireball
Firecracker Balloon Bandit Inferno Dragon Lumberjack
Poison
Firecracker Balloon
Lightning
Balloon Bandit Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Bandit Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Bandit Lumberjack Mega Knight
Firecracker
Balloon Bandit Inferno Dragon Lumberjack Mega Knight
Balloon
Arrows Lumberjack Firecracker Bandit Mega Knight
Bandit
Arrows Firecracker Balloon Lumberjack Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Balloon Arrows Firecracker Bandit Mega Knight
Mega Knight
Inferno Dragon Arrows Firecracker Balloon Bandit Lumberjack

Defense Synergies 1 12

Skeletons
Firecracker Bandit Inferno Dragon Lumberjack
Arrows
Mega Knight Bandit Lumberjack
Firecracker
Skeletons Bandit Lumberjack Mega Knight
Balloon
Bandit
Skeletons Arrows Firecracker Lumberjack Mega Knight
Inferno Dragon
Skeletons Mega Knight
Lumberjack
Skeletons Arrows Firecracker Bandit
Mega Knight
Arrows Firecracker Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Lumberjack Skeletons Firecracker Bandit Mega Knight
Lumberjack Mega Knight Skeletons Bandit Inferno Dragon
Inferno Dragon Lumberjack Skeletons Firecracker Bandit Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Skeletons Firecracker Bandit Lumberjack Mega Knight
Inferno Dragon Arrows Firecracker
Arrows Bandit Mega Knight
Inferno Dragon Skeletons Lumberjack
Skeletons Firecracker Bandit Lumberjack Mega Knight
Skeletons Arrows Firecracker Bandit Lumberjack Mega Knight
Arrows Inferno Dragon Firecracker
Lumberjack Mega Knight Skeletons Bandit
Mega Knight Arrows Firecracker Lumberjack
Inferno Dragon Bandit Lumberjack Mega Knight
Bandit Inferno Dragon Lumberjack Mega Knight
Mega Knight Skeletons Arrows Firecracker Lumberjack
Arrows Mega Knight Firecracker Bandit Lumberjack
Arrows Firecracker Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Arrows Firecracker Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Bandit
Bandit Arrows Firecracker Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Skeletons
Lumberjack Mega Knight Bandit
Skeletons Bandit Inferno Dragon Lumberjack Mega Knight
Arrows Firecracker Skeletons
Skeletons Bandit Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Skeletons Firecracker Bandit Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Arrows
Mega Knight Skeletons Bandit Lumberjack
Firecracker Mega Knight
Skeletons Firecracker Inferno Dragon Lumberjack
Arrows Mega Knight Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Lumberjack
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker
Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bandit
Arrows Firecracker
Arrows
Firecracker Lumberjack Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Bandit Mega Knight
Inferno Dragon
Firecracker Mega Knight

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