My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Cannon Cart Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Cannon Cart Fisherman
Giant Snowball
Skeletons Cannon Royal Recruits Fisherman
Zap
Skeletons Cannon Cannon Cart Fisherman
Barbarian Barrel
Skeletons Cannon Royal Recruits Cannon Cart
The Log
Skeletons Cannon Royal Recruits Cannon Cart Fisherman
Earthquake
Skeletons Cannon
Arrows
Skeletons Royal Recruits
Royal Delivery
Skeletons Royal Recruits Cannon Cart Fisherman
Fireball
Cannon Cannon Cart Fisherman
Poison
Cannon Royal Recruits Fisherman
Lightning
Cannon Cannon Cart Fisherman
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Cannon Fisherman Fireball Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Cannon Cart
Cannon
Royal Recruits
Cannon Cart
Fireball
Arrows The Log
Cannon Cart
The Log Arrows Royal Recruits Fisherman
The Log
Cannon Cart Fireball Fisherman
Fisherman
Cannon Cart The Log

Defense Synergies 4 9

Skeletons
Cannon Fisherman Cannon Cart The Log
Arrows
Cannon Fireball Cannon Cart
Cannon
Skeletons The Log Arrows Royal Recruits Fireball
Royal Recruits
Cannon The Log
Fireball
The Log Arrows Cannon
Cannon Cart
Skeletons Arrows
The Log
Cannon Fireball Skeletons Royal Recruits Fisherman
Fisherman
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Royal Recruits Fireball The Log
Skeletons Cannon Royal Recruits Cannon Cart The Log Fisherman
Cannon Fisherman Skeletons Royal Recruits Cannon Cart
Cannon Royal Recruits Skeletons Cannon Cart Fisherman
Arrows Royal Recruits Fireball The Log
Arrows Fireball The Log Skeletons Cannon Cannon Cart
Arrows Cannon Fireball
Arrows Cannon Royal Recruits Fireball Cannon Cart The Log
Cannon Skeletons Royal Recruits Fisherman
Skeletons Cannon Royal Recruits Cannon Cart Fisherman
Skeletons Arrows Cannon Royal Recruits Fireball Cannon Cart The Log Fisherman
Arrows Fireball
Cannon Royal Recruits Skeletons Fireball Cannon Cart The Log
Fireball Arrows Cannon Royal Recruits Cannon Cart The Log
Royal Recruits Cannon Cannon Cart
Cannon Royal Recruits Fireball The Log Fisherman
Skeletons Arrows Cannon Royal Recruits Fireball Cannon Cart Fisherman
Arrows Cannon Fireball Royal Recruits Cannon Cart The Log Fisherman
Arrows The Log Cannon Royal Recruits Fireball Cannon Cart Fisherman
Cannon Royal Recruits Cannon Cart Fisherman
Royal Recruits Arrows Cannon Fireball Cannon Cart The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Fireball Cannon Cart Fisherman
Fireball Arrows Cannon Cart The Log Fisherman
Royal Recruits Skeletons Cannon Cart The Log Fisherman
Royal Recruits Fireball Cannon Cart The Log Fisherman
Royal Recruits Skeletons Cannon Cannon Cart Fisherman
Arrows Fireball Skeletons
Royal Recruits Skeletons Fireball Cannon Cart
Royal Recruits Cannon Cart Fisherman
Royal Recruits Skeletons Fireball Cannon Cart The Log
Royal Recruits Skeletons Cannon
Royal Recruits Cannon Cart
Royal Recruits Arrows Fireball The Log
Royal Recruits Cannon Cart Skeletons Cannon Fireball
Royal Recruits Cannon Fireball Cannon Cart
Royal Recruits Skeletons Fireball Cannon Cart The Log Fisherman
Arrows Cannon Royal Recruits Fireball Cannon Cart The Log
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits The Log
Arrows Fireball The Log Fisherman
Arrows Fireball Cannon Cart The Log
Cannon Cart Arrows Royal Recruits Fireball The Log
Fireball Arrows The Log
Arrows Fireball
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log Fisherman
Fireball Fisherman
Arrows Royal Recruits Fireball Cannon Cart The Log Fisherman
Fireball Arrows
Fireball Cannon Cart The Log Fisherman
Arrows Fireball Cannon Cart Fisherman
Arrows Fireball Cannon Cart The Log Fisherman
Arrows Fireball Cannon Cart The Log
Arrows Royal Recruits Fireball Cannon Cart The Log
Arrows Fireball
Fisherman
Arrows Fireball The Log Fisherman
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log Fisherman
Arrows Royal Recruits Fireball Cannon Cart The Log
Arrows The Log Fireball
Fisherman
Arrows Fireball The Log Fisherman
Fireball Arrows The Log Fisherman
Fireball Arrows The Log Fisherman
Arrows Fireball
Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Royal Recruits Fireball Cannon Cart
Fireball Arrows
Arrows The Log Fireball
Fireball Cannon Cart
Arrows The Log Fireball
Arrows Fireball
Royal Recruits Cannon Cart
Royal Recruits Fireball The Log
Fireball
Royal Recruits Fireball Cannon Cart The Log

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