My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Ghost Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Royal Ghost Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Skeleton King
Giant Snowball
Skeletons Dart Goblin Skeleton Army Skeleton King
Zap
Skeletons Dart Goblin Skeleton Army Skeleton King
Barbarian Barrel
Skeletons Dart Goblin Skeleton Army Royal Ghost Skeleton King
The Log
Skeletons Dart Goblin Mini P.E.K.K.A Skeleton Army Skeleton King
Earthquake
Skeletons Skeleton Army Skeleton King
Arrows
Skeletons Dart Goblin Skeleton Army Skeleton King
Royal Delivery
Skeletons Dart Goblin Mini P.E.K.K.A Skeleton Army Royal Ghost Skeleton King
Fireball
Dart Goblin Skeleton Army Skeleton King
Poison
Dart Goblin Skeleton Army Skeleton King
Lightning
Mini P.E.K.K.A Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Dart Goblin Skeleton Army Royal Ghost Mini P.E.K.K.A Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Dart Goblin Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Mega Knight
Dart Goblin
Mega Knight Skeleton King
Mini P.E.K.K.A
Arrows Mega Knight
Skeleton Army
Skeleton King
Royal Ghost
Mega Knight
Mega Knight
Arrows Dart Goblin Mini P.E.K.K.A Royal Ghost
Skeleton King
Skeleton Army Dart Goblin

Defense Synergies 2 10

Skeletons
Dart Goblin Mini P.E.K.K.A Royal Ghost
Arrows
Mega Knight Mini P.E.K.K.A
Dart Goblin
Skeletons Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A
Skeletons Arrows Dart Goblin Skeleton Army Royal Ghost
Skeleton Army
Dart Goblin Mini P.E.K.K.A Skeleton King
Royal Ghost
Skeletons Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Dart Goblin Royal Ghost
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Mini P.E.K.K.A Skeleton Army Skeletons Dart Goblin Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons Dart Goblin
Mini P.E.K.K.A Skeleton Army Skeletons Dart Goblin Mega Knight Skeleton King
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Skeletons Dart Goblin Royal Ghost Mega Knight
Dart Goblin Arrows
Arrows Dart Goblin Mega Knight
Mini P.E.K.K.A Skeletons Skeleton Army Skeleton King
Skeleton Army Skeletons Dart Goblin Mini P.E.K.K.A Royal Ghost Mega Knight
Dart Goblin Skeleton Army Skeletons Arrows Royal Ghost Mega Knight Skeleton King
Arrows Dart Goblin
Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons
Skeleton Army Mega Knight Arrows Dart Goblin Mini P.E.K.K.A Royal Ghost Skeleton King
Mini P.E.K.K.A Skeleton Army Mega Knight Skeleton King
Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Arrows Mini P.E.K.K.A Skeleton Army
Arrows Mega Knight Dart Goblin Skeleton Army Royal Ghost
Arrows Dart Goblin Royal Ghost Mega Knight
Mini P.E.K.K.A Dart Goblin
Skeleton Army Royal Ghost Mega Knight Arrows Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons Royal Ghost
Arrows Mini P.E.K.K.A Royal Ghost Mega Knight
Skeleton Army Mega Knight Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeletons Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeletons Dart Goblin
Mini P.E.K.K.A Skeleton Army Skeletons Dart Goblin
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Skeletons Mini P.E.K.K.A Skeleton Army
Skeletons Dart Goblin Skeleton Army
Mega Knight Dart Goblin Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons Skeleton King
Dart Goblin Skeleton Army Mega Knight
Skeleton Army Skeletons Dart Goblin Mini P.E.K.K.A Skeleton King
Arrows Mega Knight Dart Goblin Mini P.E.K.K.A Royal Ghost Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Dart Goblin Royal Ghost
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Dart Goblin Skeleton Army
Arrows Dart Goblin
Arrows
Dart Goblin Mini P.E.K.K.A Mega Knight
Arrows Dart Goblin Skeleton King
Arrows
Dart Goblin Mega Knight
Dart Goblin Skeleton King
Dart Goblin
Dart Goblin Royal Ghost Mega Knight
Dart Goblin Mega Knight

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