My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Flying Machine Guards Witch
Zap
Skeletons Flying Machine Guards Witch
Barbarian Barrel
Skeletons Guards Witch
The Log
Skeletons Guards Witch
Earthquake
Skeletons Guards Witch
Arrows
Skeletons Flying Machine Guards Witch
Royal Delivery
Skeletons Flying Machine Guards Witch P.E.K.K.A
Fireball
Flying Machine Witch
Poison
Flying Machine Guards Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Guards Tornado Flying Machine Poison Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Guards Tornado

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A
Flying Machine
P.E.K.K.A
Guards
Tornado
P.E.K.K.A Poison Witch
Poison
P.E.K.K.A Tornado
Witch
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Poison Flying Machine Witch

Defense Synergies 1 13

Skeletons
Flying Machine Tornado Poison Witch P.E.K.K.A
Arrows
Tornado P.E.K.K.A
Flying Machine
Skeletons Guards P.E.K.K.A
Guards
Flying Machine Poison Witch
Tornado
P.E.K.K.A Skeletons Arrows Poison Witch
Poison
Skeletons Guards Tornado
Witch
Skeletons Guards Tornado
P.E.K.K.A
Tornado Skeletons Arrows Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
P.E.K.K.A Skeletons Flying Machine Witch
Tornado Witch P.E.K.K.A Skeletons
Witch P.E.K.K.A Skeletons Guards
Arrows Tornado Poison P.E.K.K.A
Arrows Tornado Skeletons Flying Machine Guards
Tornado Arrows Flying Machine Poison Witch
Arrows Flying Machine Poison P.E.K.K.A
Witch P.E.K.K.A Skeletons Tornado
Guards Tornado Skeletons
Guards Poison Witch Skeletons Arrows Flying Machine Tornado
Arrows Flying Machine Tornado Poison Witch
P.E.K.K.A Skeletons Flying Machine Guards Witch
Arrows Guards Tornado Poison Witch P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Skeletons Arrows Tornado Poison Witch P.E.K.K.A
Arrows Flying Machine Guards Tornado Witch
Arrows Tornado Poison Witch Flying Machine Guards
P.E.K.K.A Tornado
Arrows Flying Machine Guards Poison Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Witch P.E.K.K.A
Poison Arrows Flying Machine
Guards P.E.K.K.A Skeletons Witch
Guards P.E.K.K.A Tornado
P.E.K.K.A Skeletons Guards Witch
Arrows Poison Skeletons Flying Machine Tornado Witch
Guards P.E.K.K.A Skeletons Flying Machine Witch
P.E.K.K.A
P.E.K.K.A Skeletons Flying Machine Tornado Poison Witch
Witch P.E.K.K.A Skeletons Guards
P.E.K.K.A Flying Machine Guards Witch
P.E.K.K.A Arrows Guards Tornado Poison
P.E.K.K.A Skeletons Guards Witch
Flying Machine Witch
Guards Witch Skeletons Flying Machine Tornado Poison P.E.K.K.A
Arrows Poison Flying Machine Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Flying Machine Guards
Arrows Poison Flying Machine Tornado
Arrows Flying Machine Poison
Arrows Flying Machine Guards Poison
Poison Arrows
Arrows Poison Flying Machine Tornado Witch
Arrows Flying Machine Tornado Poison Witch
Arrows Poison Flying Machine Tornado
Arrows Poison Flying Machine Tornado
Guards Tornado Poison
Poison Arrows Flying Machine Tornado
Poison Arrows Flying Machine Tornado
Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison Witch
Arrows Flying Machine Poison
Arrows Tornado Poison
Arrows Flying Machine Poison
Arrows Flying Machine Tornado Poison Witch
Poison
Arrows Tornado Poison
Tornado
Arrows Flying Machine Poison
Arrows Tornado Poison Witch
Witch
Arrows Poison Flying Machine Tornado Witch
Arrows Flying Machine Tornado Poison Witch
Poison Arrows Tornado
Poison Arrows Flying Machine Tornado Witch
Flying Machine Guards Poison Witch
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Flying Machine Guards Witch
Poison Arrows Flying Machine Tornado Witch
Arrows
Poison Flying Machine
Arrows Flying Machine Poison
Arrows Tornado Poison
Flying Machine P.E.K.K.A
Flying Machine Guards Tornado Poison Witch
Flying Machine Tornado Poison Witch
Poison Flying Machine Tornado Witch
P.E.K.K.A

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