My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Cage Goblin Demolisher Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Demolisher
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Firecracker Goblin Giant
Barbarian Barrel
Skeletons Goblin Gang Firecracker Goblin Cage
The Log
Skeletons Goblin Gang Firecracker Goblin Cage Goblin Demolisher
Earthquake
Skeletons Goblin Gang Firecracker Goblin Cage
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Goblin Cage Goblin Demolisher
Fireball
Goblin Gang Firecracker Goblin Cage
Poison
Goblin Gang Firecracker Goblin Cage
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Firecracker Goblin Cage Goblin Demolisher Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Firecracker

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Giant
Goblin Gang
Firecracker Goblin Cage Goblin Giant
Firecracker
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Goblin Gang Firecracker
Goblin Demolisher
Goblin Giant
Arrows Goblin Gang Firecracker
Goblin Machine

Defense Synergies 1 4

Skeletons
Goblin Cage Firecracker
Arrows
Goblin Gang
Firecracker Goblin Cage
Firecracker
Skeletons Goblin Gang Goblin Cage
Goblin Cage
Skeletons Goblin Gang Firecracker
Goblin Demolisher
Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Goblin Giant
Skeletons Goblin Gang Firecracker Goblin Cage
Goblin Gang Goblin Cage Skeletons
Goblin Cage Skeletons Goblin Gang Firecracker
Arrows Firecracker Goblin Cage
Arrows Goblin Gang Skeletons Firecracker
Arrows Goblin Gang Firecracker Goblin Cage
Arrows Goblin Cage Goblin Giant
Skeletons Goblin Gang Goblin Cage
Goblin Gang Skeletons Firecracker
Goblin Gang Skeletons Arrows Firecracker Goblin Giant
Arrows Goblin Gang Firecracker
Goblin Cage Skeletons Goblin Gang
Arrows Goblin Gang Firecracker Goblin Cage
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage
Skeletons Arrows Goblin Gang Firecracker Goblin Cage
Arrows Goblin Cage Goblin Gang Firecracker
Arrows Goblin Cage Firecracker
Goblin Cage
Goblin Gang Arrows Firecracker Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Goblin Cage
Arrows Goblin Gang Firecracker
Goblin Gang Skeletons Goblin Cage Goblin Giant
Goblin Gang Goblin Cage Goblin Giant
Skeletons Goblin Gang Goblin Cage Goblin Giant
Arrows Firecracker Skeletons Goblin Gang Goblin Giant
Goblin Gang Skeletons Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Skeletons Firecracker
Skeletons Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Arrows Goblin Cage Goblin Giant
Skeletons Goblin Gang Goblin Cage Goblin Giant
Firecracker Goblin Cage
Goblin Gang Skeletons Firecracker Goblin Cage Goblin Giant
Arrows Firecracker Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Goblin Giant

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