My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram
Giant Snowball
Skeletons Goblin Gang Battle Ram
Zap
Skeletons Goblin Gang Battle Ram
Barbarian Barrel
Skeletons Goblin Gang Battle Ram Ice Wizard
The Log
Skeletons Goblin Gang Battle Ram
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Battle Ram P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Battle Ram Ice Wizard
Poison
Goblin Gang Ice Wizard
Lightning
Battle Ram Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Goblin Gang Ice Wizard Battle Ram Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Battle Ram
Goblin Gang
Battle Ram P.E.K.K.A
Battle Ram
The Log Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Battle Ram The Log Ice Wizard
The Log
Battle Ram P.E.K.K.A
Ice Wizard
P.E.K.K.A
Goblinstein

Defense Synergies 1 10

Skeletons
P.E.K.K.A The Log Ice Wizard
Arrows
P.E.K.K.A Ice Wizard
Goblin Gang
P.E.K.K.A The Log Ice Wizard
Battle Ram
P.E.K.K.A
The Log Skeletons Arrows Goblin Gang Ice Wizard
The Log
P.E.K.K.A Skeletons Goblin Gang Ice Wizard
Ice Wizard
Skeletons Arrows Goblin Gang P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Skeletons Goblin Gang The Log Ice Wizard
Goblin Gang P.E.K.K.A Skeletons Ice Wizard
P.E.K.K.A Skeletons Goblin Gang Ice Wizard
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Skeletons Ice Wizard
Arrows Goblin Gang Ice Wizard
Arrows P.E.K.K.A The Log
P.E.K.K.A Skeletons Goblin Gang Ice Wizard
Goblin Gang Skeletons Ice Wizard
Goblin Gang Ice Wizard Skeletons Arrows The Log
Arrows Goblin Gang Ice Wizard
P.E.K.K.A Skeletons Goblin Gang The Log Ice Wizard
Arrows Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A The Log
Skeletons Arrows Goblin Gang P.E.K.K.A
Arrows Goblin Gang The Log Ice Wizard
Arrows The Log Ice Wizard
P.E.K.K.A
Goblin Gang Arrows P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons P.E.K.K.A
Arrows Goblin Gang The Log
Goblin Gang P.E.K.K.A Skeletons The Log
Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Skeletons Goblin Gang
Arrows Skeletons Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Skeletons Ice Wizard
P.E.K.K.A
P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons P.E.K.K.A The Log
Arrows P.E.K.K.A The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Goblin Gang
Arrows Ice Wizard
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
P.E.K.K.A
Goblin Gang The Log
The Log
P.E.K.K.A

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