My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Giant Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Balloon
Giant Snowball
Skeletons Witch Balloon
Zap
Skeletons Firecracker Inferno Tower Witch Balloon
Barbarian Barrel
Skeletons Knight Firecracker Inferno Tower Witch
The Log
Skeletons Firecracker Witch
Earthquake
Skeletons Firecracker Inferno Tower Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Knight Firecracker Witch Balloon
Fireball
Firecracker Inferno Tower Witch Balloon
Poison
Firecracker Inferno Tower Witch Balloon
Lightning
Knight Inferno Tower Witch Balloon
Rocket
Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Firecracker Giant Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Balloon Knight
Knight
Firecracker Balloon Arrows Witch
Firecracker
Knight Giant Balloon
Giant
Arrows Firecracker Witch Balloon
Inferno Tower
Witch
Knight Giant
Balloon
Arrows Knight Firecracker Giant

Defense Synergies 2 8

Skeletons
Knight Firecracker Inferno Tower Witch
Arrows
Knight Inferno Tower
Knight
Firecracker Inferno Tower Skeletons Arrows Witch
Firecracker
Knight Skeletons Inferno Tower
Giant
Inferno Tower
Knight Skeletons Arrows Firecracker
Witch
Skeletons Knight
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Skeletons Knight Firecracker Witch
Inferno Tower Witch Skeletons Knight
Inferno Tower Witch Skeletons Knight Firecracker
Arrows Firecracker
Arrows Skeletons Firecracker
Inferno Tower Arrows Firecracker Witch
Arrows Inferno Tower
Inferno Tower Witch Skeletons
Knight Skeletons Firecracker Inferno Tower
Witch Skeletons Arrows Knight Firecracker
Arrows Inferno Tower Firecracker Witch
Inferno Tower Skeletons Knight Witch
Arrows Firecracker Witch
Inferno Tower Knight
Inferno Tower
Skeletons Arrows Knight Firecracker Inferno Tower Witch
Arrows Knight Firecracker Witch
Arrows Witch Knight Firecracker
Inferno Tower
Arrows Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower Witch
Arrows Knight Firecracker
Skeletons Knight Inferno Tower Witch
Knight Inferno Tower
Inferno Tower Skeletons Knight Witch
Arrows Firecracker Skeletons Witch
Skeletons Knight Inferno Tower Witch
Inferno Tower Knight
Skeletons Knight Firecracker Inferno Tower Witch
Inferno Tower Witch Skeletons
Knight Inferno Tower Witch
Arrows
Skeletons Knight Inferno Tower Witch
Firecracker Witch
Inferno Tower Witch Skeletons Knight Firecracker
Arrows Firecracker Inferno Tower Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker

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