My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
RIP
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Baby Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Baby Dragon
Zap
Skeletons Goblin Barrel Goblin Giant
Barbarian Barrel
Skeletons Knight Goblin Barrel
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Knight Goblin Barrel Baby Dragon
Fireball
Goblin Barrel Baby Dragon
Poison
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Barbarian Barrel Arrows Knight Goblin Barrel Baby Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Barbarian Barrel Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Knight Goblin Barrel Goblin Giant
Knight
Goblin Barrel Baby Dragon Arrows Barbarian Barrel
Mirror
Arrows Goblin Barrel Barbarian Barrel
Barbarian Barrel
Knight Mirror Goblin Barrel Baby Dragon Goblin Giant
Goblin Barrel
Knight Mirror Arrows Barbarian Barrel Baby Dragon Goblin Giant
Baby Dragon
Knight Barbarian Barrel Goblin Barrel Goblin Giant
Goblin Giant
Arrows Barbarian Barrel Goblin Barrel Baby Dragon

Defense Synergies 2 8

Skeletons
Knight Barbarian Barrel Baby Dragon
Arrows
Mirror Knight Barbarian Barrel
Knight
Skeletons Arrows Barbarian Barrel Baby Dragon
Mirror
Arrows Barbarian Barrel
Barbarian Barrel
Mirror Skeletons Arrows Knight Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Knight Barbarian Barrel
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Baby Dragon Goblin Giant
Skeletons Knight
Skeletons Knight
Skeletons Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel Skeletons Baby Dragon
Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon Goblin Giant
Skeletons
Knight Skeletons Barbarian Barrel
Skeletons Arrows Knight Barbarian Barrel Baby Dragon Goblin Giant
Arrows Baby Dragon
Skeletons Knight
Arrows Barbarian Barrel Baby Dragon
Knight
Skeletons Arrows Knight
Arrows Knight Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Knight
Arrows Knight Barbarian Barrel Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Barbarian Barrel
Arrows Knight Barbarian Barrel Baby Dragon
Skeletons Knight Goblin Giant
Knight Barbarian Barrel Goblin Giant
Skeletons Knight Goblin Giant
Arrows Skeletons Baby Dragon Goblin Giant
Skeletons Knight Goblin Giant
Knight Goblin Giant
Skeletons Knight Barbarian Barrel Baby Dragon
Skeletons Goblin Giant
Knight
Arrows Goblin Giant
Skeletons Knight Goblin Giant
Baby Dragon
Skeletons Knight Barbarian Barrel Baby Dragon Goblin Giant
Arrows Barbarian Barrel Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Goblin Giant
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon Goblin Giant
Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows
Arrows Knight Barbarian Barrel
Arrows Baby Dragon
Knight Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Baby Dragon
Arrows
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Arrows
Barbarian Barrel
Arrows Baby Dragon
Arrows Barbarian Barrel
Knight Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Barbarian Barrel Baby Dragon Goblin Giant

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