My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Firecracker
The Log
Skeletons Electro Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Electro Dragon
Fireball
Firecracker Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Barbarian Barrel Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Barbarian Barrel Arrows Firecracker Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Barbarian Barrel Arrows

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Arrows
Mega Knight
Firecracker
Barbarian Barrel Mega Knight
Barbarian Barrel
Firecracker Electro Dragon Mega Knight
Electro Dragon
Barbarian Barrel Mega Knight
Mega Knight
Arrows Firecracker Barbarian Barrel Electro Dragon
Goblinstein

Defense Synergies 1 10

Skeletons
Electro Spirit Firecracker Barbarian Barrel Electro Dragon
Electro Spirit
Skeletons
Arrows
Mega Knight Barbarian Barrel
Firecracker
Skeletons Barbarian Barrel Electro Dragon Mega Knight
Barbarian Barrel
Skeletons Arrows Firecracker Electro Dragon Mega Knight
Electro Dragon
Skeletons Firecracker Barbarian Barrel
Mega Knight
Arrows Firecracker Barbarian Barrel
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel Electro Dragon
Skeletons Firecracker Electro Dragon Mega Knight
Mega Knight Skeletons Electro Dragon
Skeletons Firecracker Electro Dragon Mega Knight
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Skeletons Electro Spirit Firecracker Electro Dragon Mega Knight
Electro Spirit Arrows Firecracker Electro Dragon
Electro Spirit Arrows Barbarian Barrel Electro Dragon Mega Knight
Skeletons
Skeletons Firecracker Barbarian Barrel Mega Knight
Skeletons Electro Spirit Arrows Firecracker Barbarian Barrel Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight Skeletons Electro Dragon
Mega Knight Electro Spirit Arrows Firecracker Barbarian Barrel Electro Dragon
Mega Knight
Mega Knight
Mega Knight Skeletons Arrows Firecracker Electro Dragon
Arrows Mega Knight Electro Spirit Firecracker Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Spirit Firecracker Electro Dragon Mega Knight
Mega Knight Electro Spirit Arrows Firecracker Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Barbarian Barrel
Arrows Firecracker Barbarian Barrel Electro Dragon Mega Knight
Mega Knight Skeletons Electro Dragon
Mega Knight Barbarian Barrel
Skeletons Mega Knight
Arrows Firecracker Skeletons Electro Spirit Electro Dragon
Skeletons
Mega Knight
Electro Dragon Mega Knight Skeletons Electro Spirit Firecracker Barbarian Barrel
Skeletons
Mega Knight Electro Dragon
Mega Knight Arrows
Mega Knight Skeletons
Firecracker Electro Dragon Mega Knight
Electro Dragon Skeletons Electro Spirit Firecracker Barbarian Barrel
Arrows Mega Knight Electro Spirit Firecracker Barbarian Barrel Electro Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Electro Spirit Electro Dragon
Arrows Firecracker
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Barbarian Barrel Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel Electro Dragon Mega Knight
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Electro Dragon Mega Knight
Arrows Firecracker Barbarian Barrel Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Firecracker Electro Spirit Barbarian Barrel Electro Dragon Mega Knight
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker
Arrows Electro Dragon Mega Knight
Electro Spirit Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Electro Spirit Barbarian Barrel Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Barbarian Barrel
Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Electro Spirit Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Barbarian Barrel Mega Knight
Firecracker Electro Dragon Mega Knight

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