My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Dragon Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Electro Dragon
Zap
Skeletons Minions Firecracker
Barbarian Barrel
Skeletons Firecracker Magic Archer
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Electro Dragon Magic Archer
Fireball
Minions Firecracker Electro Dragon Magic Archer
Poison
Minions Firecracker Electro Dragon Magic Archer
Lightning
Electro Dragon Magic Archer Goblinstein
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Firecracker Magic Archer Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mega Knight
Minions
Mega Knight Firecracker
Firecracker
Minions Mega Knight
Electro Dragon
Magic Archer Mega Knight
Magic Archer
Electro Dragon Mega Knight
Mega Knight
Minions Arrows Firecracker Electro Dragon Magic Archer
Goblinstein

Defense Synergies 1 9

Skeletons
Minions Firecracker Electro Dragon Magic Archer
Arrows
Mega Knight
Minions
Skeletons Firecracker Mega Knight
Firecracker
Skeletons Minions Electro Dragon Mega Knight
Electro Dragon
Skeletons Firecracker
Magic Archer
Skeletons Mega Knight
Mega Knight
Arrows Minions Firecracker Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Electro Dragon Magic Archer
Skeletons Minions Firecracker Electro Dragon Mega Knight
Mega Knight Skeletons Minions Electro Dragon
Skeletons Minions Firecracker Electro Dragon Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Minions Firecracker Electro Dragon Magic Archer Mega Knight
Minions Arrows Firecracker Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer Mega Knight
Skeletons Minions
Skeletons Firecracker Mega Knight
Minions Skeletons Arrows Firecracker Electro Dragon Magic Archer Mega Knight
Arrows Minions Firecracker Electro Dragon Magic Archer
Mega Knight Skeletons Minions Electro Dragon
Mega Knight Arrows Minions Firecracker Electro Dragon Magic Archer
Mega Knight
Mega Knight
Mega Knight Skeletons Arrows Minions Firecracker Electro Dragon
Arrows Mega Knight Minions Firecracker Electro Dragon Magic Archer
Arrows Minions Firecracker Electro Dragon Magic Archer Mega Knight
Mega Knight Arrows Minions Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Firecracker Electro Dragon Magic Archer Mega Knight
Mega Knight Skeletons Minions Electro Dragon
Mega Knight
Skeletons Mega Knight
Arrows Firecracker Skeletons Minions Electro Dragon Magic Archer
Skeletons Minions
Mega Knight
Electro Dragon Mega Knight Skeletons Minions Firecracker Magic Archer
Skeletons
Mega Knight Minions Electro Dragon
Mega Knight Arrows
Mega Knight Skeletons
Firecracker Electro Dragon Magic Archer Mega Knight
Electro Dragon Skeletons Minions Firecracker Magic Archer
Arrows Minions Mega Knight Firecracker Electro Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Firecracker
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Minions Electro Dragon Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon
Minions Electro Dragon
Firecracker Arrows Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Arrows Minions Firecracker Electro Dragon Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Magic Archer Arrows Firecracker Electro Dragon Mega Knight
Arrows
Minions
Arrows Firecracker Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Electro Dragon Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Electro Dragon Minions Firecracker
Arrows Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Electro Dragon Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Minions Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows
Firecracker Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Electro Dragon Magic Archer
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Minions Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Electro Dragon Firecracker Magic Archer Mega Knight
Firecracker Electro Dragon Mega Knight

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