My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie Giant Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Guards Balloon Night Witch
Giant Snowball
Skeletons Musketeer Guards Balloon Night Witch
Zap
Skeletons Guards Balloon Night Witch
Barbarian Barrel
Skeletons Musketeer Valkyrie Guards Night Witch
The Log
Skeletons Musketeer Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Guards Night Witch
Royal Delivery
Skeletons Musketeer Valkyrie Guards Balloon Night Witch
Fireball
Musketeer Balloon Night Witch
Poison
Musketeer Guards Balloon Night Witch
Lightning
Musketeer Valkyrie Balloon Night Witch
Rocket
Musketeer Valkyrie Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Guards Musketeer Valkyrie Night Witch Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Guards Musketeer

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Balloon Night Witch
Musketeer
Valkyrie Giant Balloon
Valkyrie
Musketeer Balloon Giant
Giant
Arrows Musketeer Night Witch Valkyrie Guards Balloon
Guards
Giant
Balloon
Arrows Valkyrie Musketeer Giant
Night Witch
Giant Arrows

Defense Synergies 3 3

Skeletons
Musketeer Night Witch
Arrows
Valkyrie
Musketeer
Skeletons Valkyrie Guards
Valkyrie
Musketeer Arrows Night Witch
Giant
Guards
Musketeer
Balloon
Night Witch
Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Skeletons Musketeer Valkyrie Night Witch
Skeletons Musketeer Valkyrie Night Witch
Night Witch Skeletons Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Skeletons Musketeer Valkyrie Guards Night Witch
Musketeer Arrows Night Witch
Arrows Musketeer Valkyrie
Skeletons Musketeer Night Witch
Guards Skeletons Musketeer Valkyrie Night Witch
Valkyrie Guards Skeletons Arrows Musketeer Night Witch
Arrows Musketeer Night Witch
Night Witch Skeletons Musketeer Valkyrie Guards
Valkyrie Arrows Guards Night Witch
Skeletons Arrows Musketeer Valkyrie Night Witch
Arrows Musketeer Valkyrie Guards Night Witch
Arrows Valkyrie Musketeer Guards
Musketeer
Valkyrie Arrows Musketeer Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons
Arrows Musketeer Valkyrie
Guards Skeletons Musketeer Valkyrie
Valkyrie Guards Musketeer Night Witch
Skeletons Musketeer Valkyrie Guards Night Witch
Arrows Skeletons Musketeer
Guards Skeletons Musketeer Valkyrie Night Witch
Valkyrie
Skeletons Valkyrie
Skeletons Musketeer Guards
Musketeer Valkyrie Guards
Arrows Valkyrie Guards
Skeletons Valkyrie Guards Night Witch
Musketeer Valkyrie
Guards Skeletons Musketeer Valkyrie Night Witch
Arrows Valkyrie Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Guards
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer Guards Night Witch
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Night Witch
Arrows Musketeer
Arrows Valkyrie
Musketeer Night Witch
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Night Witch
Musketeer Guards
Night Witch
Arrows Musketeer Night Witch
Arrows
Arrows
Musketeer Guards Night Witch
Arrows Musketeer
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer Guards
Musketeer
Musketeer

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